事件

圣尼各老教堂

flavor_lit.24in_game/events/DHE/flavor_LIT.txt:1924
圣尼各老教堂

我们皈依Religion之后,Target LocationTarget Location Rank的人民失去了用于祈祷的神圣之地。为了解决此事,Target Character及Court Title希望邀请德意志建筑师前来,为一座奉献给圣尼各老的新教堂奠基。这无疑会赢得百姓的欢心,但或许我们应当不借助国家力量干预这座教堂的建设,以节约Country Adjective的国库资金。

需要立陶宛国家dynamic historical event.tag多瑙巴伐利亚文化immediate天主教宗教immediate基督教宗教组trigger

定义in_game/events/DHE/flavor_LIT.txt:1924

1925type = country_event
1926title = flavor_lit.24.title 圣尼各老教堂
1927desc = flavor_lit.24.desc 我们皈依Religion之后,Target LocationTarget Location Rank的人民失去了用于祈祷的神圣之地。为了解决此事,Target Character及Court Title希望邀请德意志建筑师前来,为一座奉献给圣尼各老的新教堂奠基。这无疑会赢得百姓的欢心,但或许我们应当不借助国家力量干预这座教堂的建设,以节约Country Adjective的国库资金。
1928outcome = neutral
1929historical_info = flavor_lit.24.historical_info 圣尼各老教堂是立陶宛首座教堂,灵感源自神圣罗马帝国的哥特式建筑。它吸引了日耳曼的工匠与商人定居在维尔纽斯的日耳曼街。
1931dynamic_historical_event = {
1932tag = LIT
1933from = 1390.1.1
1934to = 1450.1.1
1935monthly_chance = 3
}
1938fire_only_once = yes
1940trigger = {
1941religion.group = religion_group:christian
1942owns = location:vilnius
}
1945illustration_tags = {
194610 = regular
194710 = exterior
}
1950immediate = {
1952ruler_or_regent ?= {
1953save_scope_as = target_character
}
1956create_character = {
1959religion = religion:catholic
1960artist = architect
1961artist_skill = {
0.65
0.75
}
1965age = 35
1966save_scope_as = target_character2
1967create_in_limbo = yes
}
1970location:vilnius = {
1971save_scope_as = target_location
}
}

选项

A奉God Name之名,我们将资助这座新教堂。
1978historical_option = yes
1980scope:target_character2 = {
1980move_country = root
}
1981scope:target_location = {
1982create_art = {
1983artist = scope:target_character2
1984key = church_of_saint_nicholas
1985quality = 70
1986type = work_of_art_type:monument
}
}
1990scale = -2
}
B让平民自行筹建他们的所需。
1996add_prestige = prestige_weak_penalty (-5)
2000scope:target_character2 = {
}
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