事件

Target Character坠马

flavor_kor.30in_game/events/DHE/flavor_KOR.txt:2031
… 坠马

那是个平常无奇的日子,Target Character骑着his/her的马外出打猎。最初一切顺利,如往常一样,直到那匹Country Adjective坐骑突然绊了一下,把Target Character猛地甩到了地上,场面极为尴尬。当然,he/she当时是与宫廷随员一同前往的,包括首席史官。按照惯例,这一事件也应被记录进Target Work Of Art中,即使它颇为难堪。Ruler Title不愿此事被记载。

需要高丽国家dynamic historical event.tag

定义in_game/events/DHE/flavor_KOR.txt:2031

2032type = country_event
2033title = flavor_kor.30.title Target Character坠马
2034desc = flavor_kor.30.desc 那是个平常无奇的日子,Target Character骑着his/her的马外出打猎。最初一切顺利,如往常一样,直到那匹Country Adjective坐骑突然绊了一下,把Target Character猛地甩到了地上,场面极为尴尬。当然,he/she当时是与宫廷随员一同前往的,包括首席史官。按照惯例,这一事件也应被记录进Target Work Of Art中,即使它颇为难堪。Ruler Title不愿此事被记载。
2035outcome = neutral
2037trigger = {
2038exists = work_of_art:veritable_records_of_joseon
2039has_ruler = yes
}
2042fire_only_once = yes
2043dynamic_historical_event = {
2044tag = KOR
2045from = 1460.1.1
2046to = 1560.1.1
2047monthly_chance = 1
}
2050illustration_tags = {
205110 = angry
205210 = exterior
}
2055immediate = {
2057work_of_art:veritable_records_of_joseon = {
2058save_scope_as = target_work_of_art
}
2060ruler = {
2061save_scope_as = target_character
}
}

选项

A“而Target Character请求不要记载此事。”
2068ai_chance = {
2069factor = 0.8
2070modifier = {
2071factor = 0
2072OR = {
2073prestige <= 25
2074government_power <= 50
}
}
}
2079scope:target_work_of_art = {
2080change_art_quality = 10
}
2083add_prestige = prestige_mild_penalty (-10)
2084add_government_power = government_power_mild_penalty (-5)
B阻止史官记下这一事件!
2090ai_chance = {
2091factor = 0.2
}
2094change_societal_value = {
}
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