事件

义兵

flavor_kor.18in_game/events/DHE/flavor_KOR.txt:1155
义兵

为应对Target War战争造成的破坏,Target Location Province的民众自发集结,组建了所谓的“义兵”。这支民兵队伍由平民组成,他们甘愿为保卫家园付出一切。我们不禁钦佩,平民阶层一次又一次地团结起来,与整个国家共进退。Country不会忘记他们的牺牲。

需要高丽国家triggerreceived_righteous_army变量immediate, trigger

定义in_game/events/DHE/flavor_KOR.txt:1155

1156type = country_event
1157title = flavor_kor.18.title 义兵
1158desc = flavor_kor.18.desc 为应对Target War战争造成的破坏,Target Location Province的民众自发集结,组建了所谓的“义兵”。这支民兵队伍由平民组成,他们甘愿为保卫家园付出一切。我们不禁钦佩,平民阶层一次又一次地团结起来,与整个国家共进退。Country不会忘记他们的牺牲。
1159outcome = neutral
1161trigger = {
1162tag = KOR
1163any_current_war = {
1164NOT = {
1164has_variable = received_righteous_army
}
1165any_defender = {
1166this = ROOT
}
}
}
1171illustration_tags = {
117210 = armed
117310 = exterior
}
1176immediate = {
1177foreground = pop_type:peasants
1177background = pop_type:soldiers
}
1178random_war = {
1179limit = {
1180NOT = {
1180has_variable = received_righteous_army
}
1181any_defender = {
1182this = ROOT
}
}
1185save_scope_as = target_war
}
1187scope:target_war = {
1188set_variable = received_righteous_army
}
1191random_core_location = {
1192save_scope_as = target_location
}
1195random_core_location = {
1196limit = {
1197controller ?= ROOT
}
1199save_scope_as = target_location
}
}

选项

A纵是匹夫,可谓英雄。
1206add_war_exhaustion = war_exhaustion_severe_penalty (3)
1208add_yearly_manpower = 2
1210scope:target_location = {
1211while = {
1212count = 5
1213create_sub_unit_of_category = sub_unit_category:army_heavy_infantry
}
}
B不需要这样做。
1221change_societal_value = {
}
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