事件

接纳俘虏

flavor_iro.43in_game/events/DHE/flavor_IRO.txt:941
接纳俘虏

我们在近期与Prisoner Origin Country的冲突中俘获了许多Prisoner Origin Country Adjective俘虏。虽说是俘虏,有些人仍视Prisoner Origin Country Adjective人为Country Adjective人民的同胞。部分人敦促Our Ruler将这些俘虏迎至Capital,正式接纳他们成为Country的一员,但也有人告诫Our Ruler,战争结束后必须将这些俘虏遣返。

需要霍迪诺肖尼可成立国家dynamic historical event.tag

定义in_game/events/DHE/flavor_IRO.txt:941

942type = country_event
943title = flavor_iro.43.title 接纳俘虏
944desc = flavor_iro.43.desc 我们在近期与Prisoner Origin Country的冲突中俘获了许多Prisoner Origin Country Adjective俘虏。虽说是俘虏,有些人仍视Prisoner Origin Country Adjective人为Country Adjective人民的同胞。部分人敦促Our Ruler将这些俘虏迎至Capital,正式接纳他们成为Country的一员,但也有人告诫Our Ruler,战争结束后必须将这些俘虏遣返。
945outcome = neutral
947fire_only_once = yes
948dynamic_historical_event = {
949tag = IRO
950from = 1337.1.1
951to = 1776.1.1
952monthly_chance = 10
}
955trigger = {
956has_ruler = yes
957at_war = yes
958any_country_at_war_with = {
959NOT = {
959culture = root.culture
}
}
}
963immediate = {
965ruler ?= {
966save_scope_as = our_ruler
}
968random_country_at_war_with = {
969limit = {
970NOT = {
970culture = root.culture
}
}
972save_scope_as = prisoner_origin_country
}
}
976illustration_tags = {
97710 = regular
97810 = interior
}

选项

A将俘虏接纳为部落联盟成员。
983historical_option = yes
984capital = {
985add_pop = {
986culture = scope:prisoner_origin_country.culture
987religion = scope:prisoner_origin_country.religion
989size = {
0.06
0.10
}
}
}
B我们必须在战争结束后遣返这些俘虏。
995add_stability = stability_mild_bonus (7)
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