事件本版本变更

Target Location港口

flavor_hol.31in_game/events/DHE/flavor_hol.txt:1628
… 港口

在市民阶层的建议下,Target Location城正计划建设一座全新的港口设施。此举将极大地提升我们对海军事务的关注和管理能力,然而,这需要我们对他们的计划进行相应的资金投入。

需要港务局革新trigger港务局建筑option 1荷兰国家dynamic historical event.tag, trigger尼德兰可成立国家trigger

定义in_game/events/DHE/flavor_hol.txt:1628

1629hide_portraits = yes
1630type = country_event
1632title = flavor_hol.31.title Target Location港口
1633desc = flavor_hol.31.desc 在市民阶层的建议下,Target Location城正计划建设一座全新的港口设施。此举将极大地提升我们对海军事务的关注和管理能力,然而,这需要我们对他们的计划进行相应的资金投入。
1634outcome = neutral
1636fire_only_once = yes
1638dynamic_historical_event = {
1639tag = HOL
1640from = 1400.1.1
1641to = 1600.1.1
1642monthly_chance = 1
}
1645illustration_tags = {
164610 = regular
164710 = exterior
}
1650trigger = {
1651trigger_if = {
1652limit = {
1652this = c:HOL
}
1653NOT = {
1653country_exists = c:NED
}
}
1655owns = location:amsterdam
1656has_advance = port_authority_advance
}
1659immediate = {
1661ruler_or_regent ?= {
1662save_scope_as = target_character
}
1665location:amsterdam = {
1666save_scope_as = target_location
}
}

选项

A如果他们需要钱,那就给他们吧。
1673scope:target_location = {
1674change_development = development_mild_bonus (0.5)
1675if = {
1676limit = {
1677has_building = building_type:port_authority
}
1679change_building_level_in_location = {
1681value = 1
}
}
1684else = {
1685construct_building = {
1686building_type = building_type:port_authority
1687cost_multiplier = 0.4
1688cost_multiplier_reason = "burghers_cheap_sponsorship"
}
}
}
1693change_societal_value = {
1694type = land_vs_naval
}
1698scale = -3
}
B我们应该把重点放在陆上领土。
1705change_societal_value = {
1706type = land_vs_naval
1707value = societal_value_move_to_left (-10)
}
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