事件本版本变更

征讨Target Country2

flavor_geo.7in_game/events/DHE/flavor_geo.txt:475
征讨 …

我们东边的邻国Target Country2长期以来一直是我们的心腹大患。基于他们异教信仰和公开敌对的行为,发起一场大规模远征以彻底消除威胁似乎是一个明智的策略。我们的军队已经做好了准备,而顾问们正在精心制定作战计划……

需要宣称省份宣战理由trigger格鲁吉亚国家dynamic historical event.tag希尔凡国家trigger

定义in_game/events/DHE/flavor_geo.txt:475

476hide_portraits = yes
477type = country_event
478title = flavor_geo.7.title 征讨Target Country2
479desc = flavor_geo.7.desc 我们东边的邻国Target Country2长期以来一直是我们的心腹大患。基于他们异教信仰和公开敌对的行为,发起一场大规模远征以彻底消除威胁似乎是一个明智的策略。我们的军队已经做好了准备,而顾问们正在精心制定作战计划……
480outcome = neutral
482fire_only_once = yes
483dynamic_historical_event = {
484tag = GEO
485from = 1337.1.1
486to = 1364.3.14
487monthly_chance = 1
}
490trigger = {
491at_war = no
492is_during_bankruptcy = no
493c:SRV = {
493own_entire_province = province_definition:baku_province
}
494NOT = {
495has_casus_belli_of_type_on = {
}
}
497NOR = {
498has_mutual_scripted_relation = {
499type = relation_type:alliance
500target = c:SRV
}
502c:SRV = {
502is_subject = yes
}
503is_subject_of = c:SRV
}
}
507illustration_tags = {
50810 = exterior
50910 = regular
}
512immediate = {
514save_scope_as = target_country
515ruler_or_regent = {
515save_scope_as = target_character
}
516c:SRV = {
517save_scope_as = target_country2
518ruler_or_regent = {
518save_scope_as = target_character2
}
}
}

选项

A让战争开始吧。
524add_casus_belli = {
526province = location:baku.province
527target = c:SRV
}
B我们不能冒险开启战端。
534add_stability = stability_weak_bonus (2.5)
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