
在我们征服世界的马鞭轻轻扫过的异国,带来了来自Target Country1的回应。负责该区域战事的首领似乎要求Target Character1皈依Target Religion的正信,而在该国寄来的回信中……
定义in_game/events/DHE/flavor_geo.txt:1793
1794type = country_event
1795title = flavor_geo.25.title Target Country1的改宗决定
1796desc = flavor_geo.25.desc 在我们征服世界的马鞭轻轻扫过的异国,带来了来自Target Country1的回应。负责该区域战事的首领似乎要求Target Character1皈依Target Religion的正信,而在该国寄来的回信中……
1797outcome = neutral
1799fire_only_once = yes
1801illustration_tags = {
180210 = interior
180310 = regular
}
1806immediate = {
1808scope:target_country1.capital = {
1809save_scope_as = target_location
1810province = {
1810save_scope_as = target_province
}
}
}
选项
A……他们傲慢地拒绝!我们要把他们烧成灰烬!
1817trigger = {
1818scope:target_country1 = {
1819ruler_or_regent = {
1820NOT = {
1820religion = ROOT.religion
}
}
}
}
1825scope:target_province = {
1826every_location_in_province = {
}
}
1828if = {
1829limit = {
1830scope:target_country1 = {
1831any_owned_location = {
}
}
}
1841scope:target_country1 = {
1842every_owned_location = {
1850ordered_pop = {
1852order_by = pop_size
1853max = 1
1854check_range_bounds = no
1855add_pop_size = {
1856value = pop_size
1857multiply = -0.25
}
}
}
}
}
1863else = {
1864scope:target_country1 = {
}
}
1866scope:target_country1 = {
}
B……他们坚定地抵制。我们还是先放他们一马吧。
1872trigger = {
1873scope:target_country1 = {
1874ruler_or_regent = {
1875NOT = {
1875religion = ROOT.religion
}
}
}
}
C……他们附上了关于Target Character1正式宣布改宗的公告。
1885trigger = {
1886scope:target_country1 = {
1887ruler_or_regent = {
1888religion = root.religion
}
}
}
1893show_as_tooltip = {
1895modifier = opinion_embraced_true_faith
1896target = scope:target_country1
}
}