事件

Target Location堡垒

flavor_geo.15in_game/events/DHE/flavor_geo.txt:1013
… 堡垒

Target Location的地理位置至关重要。它位于一个战略要冲的入口,当地人先前构筑的一些临时防御设施曾忠诚地为他们效力。然而,随着我们的发展和西南边疆的拓展,探讨如何扩展这些防御工事以确保通往首都道路的安全,显得尤为明智。

需要棱堡建筑trigger城堡建筑trigger格鲁吉亚国家dynamic historical event.tag

定义in_game/events/DHE/flavor_geo.txt:1013

1014type = country_event
1015title = flavor_geo.15.title Target Location堡垒
1016desc = flavor_geo.15.desc Target Location的地理位置至关重要。它位于一个战略要冲的入口,当地人先前构筑的一些临时防御设施曾忠诚地为他们效力。然而,随着我们的发展和西南边疆的拓展,探讨如何扩展这些防御工事以确保通往首都道路的安全,显得尤为明智。
1017outcome = neutral
1019fire_only_once = yes
1020dynamic_historical_event = {
1021tag = GEO
1022from = 1351.1.1
1023to = 1380.3.14
1024monthly_chance = 1
}
1027trigger = {
1028owns = location:tmogvi
1029location:tmogvi = {
1030NOT = {
1030has_building = building_type:castle
}
1031NOT = {
1031has_building = building_type:bastion
}
}
1033at_war = no
1034is_during_bankruptcy = no
}
1037illustration_tags = {
103810 = exterior
103910 = regular
}
1042immediate = {
1043foreground = pop_type:soldiers
1043background = pop_type:soldiers
}
1044location:tmogvi = {
1044save_scope_as = target_location
}
}

选项

A资助扩建工程!
1050scope:target_location = {
1051construct_building = {
1052building_type = building_type:castle
1053instant = no
}
}
1056scope:target_location.province = {
1057every_location_in_province = {
1057change_prosperity = prosperity_weak_bonus (0.1)
}
}
B让他们自生自灭。
1063add_government_power = government_power_weak_penalty (-2.5)
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