事件

卡法之围

flavor_gen.27in_game/events/DHE/flavor_GEN.txt:1717
卡法之围

1266年后,Country在术赤的许可下在克里米亚获得了自己的立足点。这一协议使双方得以通过连接丝绸之路与地中海贸易路线建立互利关系,并将费奥多西亚打造为黑海最重要的贸易枢纽。

然而,术赤的术赤 Ruler Title与Country Adjective之间时常爆发紧张局势,卡法也因此屡遭围困,直至双方达成新的和约。但这一次,情况可能有所不同……

需要热那亚国家dynamic historical event.tag腺鼠疫疫病option 1草原游牧部落政体immediate, trigger

定义in_game/events/DHE/flavor_GEN.txt:1717

1718type = country_event
1719fire_only_once = yes
1720title = flavor_gen.27.title 卡法之围
1721desc = flavor_gen.27.desc 1266年后,Country在术赤的许可下在克里米亚获得了自己的立足点。这一协议使双方得以通过连接丝绸之路与地中海贸易路线建立互利关系,并将费奥多西亚打造为黑海最重要的贸易枢纽。

然而,术赤的术赤 Ruler Title与Country Adjective之间时常爆发紧张局势,卡法也因此屡遭围困,直至双方达成新的和约。但这一次,情况可能有所不同……
1722outcome = neutral
1723dynamic_historical_event = {
1724tag = GEN
1725from = 1340.1.1
1726to = 1400.1.1
1727monthly_chance = 25
}
1729trigger = {
1730owns = location:kaffa
1731location:kaffa = {
1732has_siege = yes
1733siege = {
1734any_besieging_unit = {
1735owner = {
1736government_type = government_type:steppe_horde
}
1738count >= 1
}
}
}
}
1743illustration_tags = {
174410 = regular
174510 = interior
}
1747immediate = {
1749location:kaffa = {
1750siege = {
1751random_besieging_unit = {
1752limit = {
1753owner = {
1754government_type = government_type:steppe_horde
}
}
1757save_scope_as = sieging_units
1758owner = {
1758save_scope_as = sieging_country
}
}
}
1761save_scope_as = origin_location
}
1763capital = {
1764save_scope_as = target_location
}
}

选项

A试着将人民从瘟疫和战争中拯救出来!
1770historical_option = yes
1771if = {
1772limit = {
1773OR = {
1774disease_is_active = disease:bubonic_plague
1775current_date < 1350.1.1
}
}
1778custom_tooltip = {
1779text = flavor_gen.27.a.tt 来自东方的瘟疫可能将传播至Target Location Continent……
1780set_variable = {
1782value = yes
}
}
}
1786if = {
1787limit = {
1788exists = scope:origin_location
}
1790add_migration = {
1791owner = root
1792from = scope:origin_location.province.province_definition
1793to = scope:target_location.province.province_definition
1794amount = 5
1795months = 24
}
}
1798else = {
1799add_government_power = government_power_mild_penalty (-5)
}
B饥荒和死亡可能是唯一明智的选择。
1805scope:origin_location = {
1806every_pop = {
1807limit = {
1808owner = root
}
1810add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
1812province = {
1813change_province_food = -50
}
}
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