事件

Target Character的霸权政策

flavor_fra.419in_game/events/DHE/flavor_FRA.txt:13485
… 的霸权政策

为了扩大Country的地缘政治影响,Target Character在追求领土野心时采取了霸权立场。虽然在过去,Country AdjectiveRuler Title并不会回避征服行动,但Target Character的霸权政策为Country在欧洲舞台上展示实力提供了机会。战争或许残酷,但这是Target Character确保Country在国际舞台上受到尊重的最佳方式。

需要法兰西国家dynamic historical event.tag太阳王的统治已经开启!变量trigger

定义in_game/events/DHE/flavor_FRA.txt:13485

13486type = country_event
13487fire_only_once = yes
13488title = flavor_fra.419.title Target Character的霸权政策
13489desc = flavor_fra.419.desc 为了扩大Country的地缘政治影响,Target Character在追求领土野心时采取了霸权立场。虽然在过去,Country AdjectiveRuler Title并不会回避征服行动,但Target Character的霸权政策为Country在欧洲舞台上展示实力提供了机会。战争或许残酷,但这是Target Character确保Country在国际舞台上受到尊重的最佳方式。
13490outcome = neutral
13492dynamic_historical_event = {
13493tag = FRA
13494from = 1657.1.1
13495to = 1726.1.1
13496monthly_chance = 10
}
13499trigger = {
13500has_ruler = yes
13501at_war = yes
13502custom_tooltip = {
13503text = variable_tt_enable_sun_king_events 太阳王的统治已经开启!
13504has_variable = enable_sun_king_events
}
}
13508illustration_tags = {
1350910 = regular
1351010 = exterior
}
13513immediate = {
13515ruler ?= {
13516save_scope_as = target_character
}
}

选项

A必须将Country的强大国力展现在全世界面前。
13522historical_option = yes
13523drop_antagonism_bomb = {
13524target = capital
13525modifier = antagonism_pushed_towards_belligerent
13526value = 2
}
13528add_country_modifier = {
13528modifier = fra_belligerent_policy
13528years = 15
13528mode = add
}
13529scope:target_character = {
13530add_character_modifier = {
13531modifier = fra_warlike_sun_king
13532months = 300
13533mode = add
}
}
13536ai_chance = {
13537factor = 0.7
}
B应该放缓霸权政策,以免别国群起而攻之。
13543drop_antagonism_bomb = {
13544target = capital
13545modifier = antagonism_pushed_away_from_belligerent
13546value = -2
}
13548scope:target_character = {
13549add_character_modifier = {
13550modifier = fra_warlike_sun_king
13551months = 300
13552mode = add
}
}
13555ai_chance = {
13556factor = 0.3
}
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