事件

壁炉税

flavor_fra.1120in_game/events/DHE/flavor_FRA.txt:3037
壁炉税

Scope Ruler在当政期间过着相当奢靡的生活。从巡游法兰西的各个庄园到Capital王宫的维护都导致帑藏空虚。为了维持Scope Ruler奢侈的生活方式并稳定财政,内阁成员提出了对整个法兰西的家庭征收壁炉税的想法。虽然这项拟议的税种将对平民造成沉重打击,但它也能让Scope Ruler保持奢靡生活的同时恢复内帑。

需要法兰西国家dynamic historical event.tag贪污腐败特质option 3清正廉洁特质option 3心狠手辣特质option 3点石成金特质option 3

定义in_game/events/DHE/flavor_FRA.txt:3037

3038type = country_event
3039title = flavor_fra.1120.title 壁炉税
3040desc = flavor_fra.1120.desc Scope Ruler在当政期间过着相当奢靡的生活。从巡游法兰西的各个庄园到Capital王宫的维护都导致帑藏空虚。为了维持Scope Ruler奢侈的生活方式并稳定财政,内阁成员提出了对整个法兰西的家庭征收壁炉税的想法。虽然这项拟议的税种将对平民造成沉重打击,但它也能让Scope Ruler保持奢靡生活的同时恢复内帑。
3041outcome = neutral
3042historical_info = flavor_fra.1120.historical_info 壁炉税最初由腓力三世设立,以支付王室开支以及弥补黑死病和百年战争的财政影响,是为了维持法兰西君主的内帑而征收的著名税种之一。虽然该税起初只在法兰西部分地区征收,但最终于14世纪晚期扩大到了法兰西的大部分地区。
3045fire_only_once = yes
3046dynamic_historical_event = {
3047tag = FRA
3048from = 1364.6.1
3049to = 1399.1.1
3050monthly_chance = 20
}
3054trigger = {
3055at_war = no
3056has_regent = no
}
3059illustration_tags = {
306010 = angry
306110 = interior
}
3064immediate = {
3066ruler = {
3067save_scope_as = scope_ruler
}
}

选项

A为了王室征收该项赋税。
3073historical_option = yes
3074show_as_tooltip = {
3075type = fra_fouage_tax
}
}
3077set_variable = {
3077value = 1
}
3078root.ruler = {
3079add_trait = trait:greedy
3080set_variable = {
3080value = 1
}
}
3082add_policy = policy:allowed_fouage_tax
3083scale = 12
}
3084add_legitimacy = legitimacy_weak_penalty (-5)
3085add_estate_satisfaction = {
}
3086add_estate_satisfaction = {
}
3087ai_chance = {
3088base = 70
}
B暂缓征收此项税赋。
3094show_as_tooltip = {
3095type = fra_fouage_tax
}
}
3097set_variable = {
3097value = 1
}
3098root.ruler = {
3099set_variable = {
3099value = 1
}
}
3102add_prestige = prestige_weak_penalty (-5)
3103add_estate_satisfaction = {
}
3104ai_chance = {
3105base = 20
}
C国家不会承担Scope Ruler的奢靡。
3111show_as_tooltip = {
3112lock_law_effect = {
3112type = fra_fouage_tax
}
}
3114add_prestige = prestige_extreme_penalty (-20)
3115ruler = {
3116random_list = {
311725 = {
3118trigger = {
3119OR = {
3120NOT = {
3120has_trait = malevolent
}
3121NOT = {
3121has_trait = midas_touched
}
}
}
3124add_trait = trait:malevolent
}
312625 = {
3127trigger = {
3128NOT = {
3128has_trait = embezzler
}
3129NOT = {
3129has_trait = incorruptible
}
}
3131add_trait = trait:embezzler
}
313330 = {
}
313520 = {
3136add_trait = trait:well_advised
}
}
}
3140ai_chance = {
3141base = 10
}
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