事件本版本变更

佛罗伦萨大教堂

flavor_flo.28in_game/events/DHE/flavor_flo.txt:441
佛罗伦萨大教堂

Target Location的大教堂已停工多时。先前扩建穹顶及完善精美装饰的努力皆因缺乏资金与技艺而陷入停滞。

如今,Target Character带着雄心勃勃的设计方案前来,希望完成这座壮丽的教堂,使其真正成为神圣与艺术的完美结合。然而,这项工程耗资巨大,许多顾问因此建议,仅维持现有建筑结构已属不易。

需要大教堂建筑trigger佛罗伦萨国家dynamic historical event.tag

定义in_game/events/DHE/flavor_flo.txt:441

442type = country_event
443title = flavor_flo.28.title 佛罗伦萨大教堂
444desc = flavor_flo.28.desc Target Location的大教堂已停工多时。先前扩建穹顶及完善精美装饰的努力皆因缺乏资金与技艺而陷入停滞。

如今,Target Character带着雄心勃勃的设计方案前来,希望完成这座壮丽的教堂,使其真正成为神圣与艺术的完美结合。然而,这项工程耗资巨大,许多顾问因此建议,仅维持现有建筑结构已属不易。
445outcome = neutral
447fire_only_once = yes
448dynamic_historical_event = {
449tag = FLO
450from = 1400.1.1
451to = 1500.1.1
452monthly_chance = 100
}
455trigger = {
456owns = location:florence
457location:florence = {
457has_building_with_at_least_one_level = cathedral
}
458months_of_income >= 4
459character:flo_brunelleschi ?= {
460is_alive = yes
461owner ?= root
}
}
465illustration_tags = {
46610 = regular
46710 = exterior
}
470immediate = {
472location:florence = {
472save_scope_as = target_location
}
473character:flo_brunelleschi = {
474save_scope_as = target_character
}
}

选项

A我们将确保大教堂在Target Location竣工。
481scale = -4
}
482scope:target_location = {
483create_art = {
484quality = 90
485artist = scope:target_character
486type = work_of_art_type:monument
487key = duomo_di_firenze
}
}
490scope:target_character = {
491add_artist_skill = 0.03
}
B现有的建筑基础已足够坚固,应当专注于维护。
498scale = -1
}
499culture = {
500add_cultural_tradition = cultural_tradition_mild_bonus (10)
501add_cultural_influence = cultural_influence_mild_bonus (10)
}
503scope:target_character = {
504add_artist_skill = 0.01
}
C我们无力承担这样的开支……
511add_prestige = prestige_weak_penalty (-5)
512add_government_power = government_power_mild_penalty (-5)
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