事件本版本变更

天空中闪耀的新光

flavor_eth.240in_game/events/DHE/flavor_ETH.txt:2701
天空中闪耀的新光

在Ruler访问德布雷伯尔汉的领地时,his/her目睹了一颗新星在天空中显现。虽然天象的变化让Country Adjective人民感到不安,但我们的Ruler Title将其视为上帝的征兆,表明祂在眷顾Country。

需要神庙建筑option 2, option 3, option 4埃塞俄比亚国家dynamic historical event.tag乡村地点等级option 3, option 4集镇地点等级option 3, option 4基督合性派宗教trigger

定义in_game/events/DHE/flavor_ETH.txt:2701

2702hide_portraits = yes
2703type = country_event
2704title = flavor_eth.240.title 天空中闪耀的新光
2705desc = flavor_eth.240.desc 在Ruler访问德布雷伯尔汉的领地时,his/her目睹了一颗新星在天空中显现。虽然天象的变化让Country Adjective人民感到不安,但我们的Ruler Title将其视为上帝的征兆,表明祂在眷顾Country。
2706outcome = neutral
2708fire_only_once = yes
2709dynamic_historical_event = {
2710tag = ETH
2711from = 1456.1.1
2712to = 1457.1.1
2713monthly_chance = 30
}
2716trigger = {
2717at_war = no
2718owns = location:debra_berhan
2719religion = religion:miaphysite
2720has_ruler = yes
}
2723image = "gfx/interface/illustrations/event/backgrounds/special/comet_sighted.dds"

选项

A让我们举办一场盛宴来庆祝这一吉兆。
2727add_stability = stability_severe_penalty (-12)
2728add_religious_influence = religious_influence_weak_bonus (5)
2729scale = -1
}
B在此地我们将建造一座新教堂以荣耀祂。
2734trigger = {
2735location:debra_berhan = {
2736NOT = {
2736has_building = building_type:temple
}
}
}
2739add_stability = stability_severe_penalty (-12)
2740add_prestige = prestige_weak_bonus (5)
2741add_religious_influence = religious_influence_mild_bonus (10)
2742scale = -2
}
2744location:debra_berhan = {
2745construct_building = {
2746building_type = building_type:temple
}
}
C我们将在此地建立一座新城。
2753trigger = {
2754location:debra_berhan = {
2755has_building_with_at_least_one_level = temple
2756OR = {
2757location_rank = location_rank:rural_settlement
2758location_rank = location_rank:town
}
}
}
2762add_stability = stability_severe_penalty (-12)
2763add_prestige = prestige_mild_bonus (10)
2764add_religious_influence = religious_influence_severe_bonus (15)
2765scale = -5
}
2767location:debra_berhan = {
2768location_rank = location_rank:city
}
}
D在此我们将兴建一座新城,并建造一座配得上祂的教堂。
2774historical_option = yes
2775trigger = {
2776location:debra_berhan = {
2777NOT = {
2777has_building = building_type:temple
}
2778OR = {
2779location_rank = location_rank:rural_settlement
2780location_rank = location_rank:town
}
}
}
2784add_stability = stability_severe_penalty (-12)
2785add_prestige = prestige_severe_bonus (15)
2786add_religious_influence = religious_influence_extreme_bonus (20)
2787scale = -10
}
2789location:debra_berhan = {
2790location_rank = location_rank:city
}
2792if = {
2793limit = {
2794has_building_with_at_least_one_level = temple
}
2796change_building_level_in_location = {
2798value = 1
}
}
2801else = {
2802construct_building = {
2803building_type = building_type:temple
}
}
}
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