事件

埃格齐亚贝尔山大教堂

flavor_eth.153in_game/events/DHE/flavor_ETH.txt:1372
埃格齐亚贝尔山大教堂

埃格齐亚贝尔山大教堂是Country的一座古老教堂,早已消逝在历史的长河中。Target Character一直在考虑,在俯瞰Target Location湖湖面的山丘上将这座古老教堂重新建造,以弘扬Flavor Rank内的Country Adjective信仰。

需要合性派修道院建筑option 3埃塞俄比亚国家dynamic historical event.tag基督合性派宗教trigger能工巧匠特质option 3狂热特质option 3

定义in_game/events/DHE/flavor_ETH.txt:1372

1373type = country_event
1374title = flavor_eth.153.title 埃格齐亚贝尔山大教堂
1375desc = flavor_eth.153.desc 埃格齐亚贝尔山大教堂是Country的一座古老教堂,早已消逝在历史的长河中。Target Character一直在考虑,在俯瞰Target Location湖湖面的山丘上将这座古老教堂重新建造,以弘扬Flavor Rank内的Country Adjective信仰。
1376outcome = neutral
1378dynamic_historical_event = {
1379tag = ETH
1380from = 1400.1.1
1381to = 1500.1.1
1382monthly_chance = 2
}
1385trigger = {
1386religion = religion:miaphysite
1387location:hayq.owner ?= root
}
1390fire_only_once = yes
1391illustration_tags = {
139210 = angry
139310 = exterior
}
1395immediate = {
1397location:hayq = {
1398save_scope_as = target_location
}
1401ruler_or_regent ?= {
1402save_scope_as = target_character
}
}

选项

A让我们重建这座教堂。
1409scope:target_location = {
1410change_development = development_mild_bonus (0.5)
1411change_prosperity = prosperity_extreme_bonus (0.3)
}
1414scale = -1
}
B我们拒绝,即使这会激怒教士。
1420add_estate_satisfaction = {
}
C它将成为Country最宏伟的教堂之一。
1429trigger = {
1430ruler_or_regent ?= {
1431OR = {
1432has_trait = architectural_visionary
1433has_trait = zealot
}
}
}
1438scope:target_location = {
1439if = {
1440limit = {
1441not = {
}
}
1443construct_building = {
}
}
1447else = {
1448change_development = development_mild_bonus (0.5)
}
1451change_prosperity = prosperity_mild_bonus (0.15)
}
1454scale = -2
}
1456add_estate_satisfaction = {
}
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