事件

遏制什叶派群体

flavor_dlh.32in_game/events/DHE/flavor_DLH.txt:2803
遏制什叶派群体

尽管Country已尽量宽容,但Flavor Rank内的什叶派群体却一直在引起骚乱。民众难以容忍他们不遵守大部分法律。我们应该做些什么。

需要德里国家dynamic historical event.tag什叶派宗教option 1, trigger

定义in_game/events/DHE/flavor_DLH.txt:2803

2804type = country_event
2805title = flavor_dlh.32.title 遏制什叶派群体
2806desc = flavor_dlh.32.desc 尽管Country已尽量宽容,但Flavor Rank内的什叶派群体却一直在引起骚乱。民众难以容忍他们不遵守大部分法律。我们应该做些什么。
2807outcome = neutral
2809illustration_tags = {
281010 = exterior
281110 = regular
}
2814dynamic_historical_event = {
2815tag = DLH
2816from = 1350.1.1
2817to = 1400.1.1
2818monthly_chance = 2
}
2821fire_only_once = yes
2823immediate = {
}
2827trigger = {
2828religion != religion:shia
2829religion_percentage_in_country(religion:shia) > 0
2830root.religion = {
2831religious_view = {
2832target = religion:shia
2833value < neutral
}
}
}

选项

A要求改信。
2841custom_tooltip = {
2842text = dlh_15_percent_of_shia_pops_convert_to_root_religion_tt 治下15%的什叶派人群会皈依Religion,但也会失去pop satisfaction extreme penalty人群满意度
2843every_owned_location = {
2844limit = {
2845any_pop = {
2846religion = religion:shia
}
}
2849every_pop = {
2850limit = {
2851owner = root
2852religion = religion:shia
}
2854split_pop = {
2855fraction = 0.15
2856religion = root.religion
}
2858add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
2863add_stability = stability_extreme_penalty (-20)
B没必要制造更多内部冲突。
2869add_estate_satisfaction = {
}
2874add_stability = stability_mild_bonus (7)
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