事件本版本变更
Target Location总督宣布独立!

近年来的不稳定局势催生了众多权力的觊觎者。这些贪婪的掠夺者,像饥饿的鬣狗一样,觊觎我们的领土,并向我们伟大的Flavor Rank宣战。这个充满挑战的时代给我们的人民带来了诸多困扰……
Target Character,一位Target Location的地方总督,对我们表现出了轻蔑,并且不断蚕食我们的疆界。这种傲慢的行为不可容忍,尤其是关于Target Character2在这一黑暗时期无法引领我们伟大国家的消息,已经在宫廷中广为流传……
德里国家dynamic historical event.tag阿富汗文化immediate
逊尼派宗教immediate
德里的衰亡局势option 1, option 2, option 3, trigger定义in_game/events/DHE/flavor_DLH.txt:66
67type = country_event
68title = flavor_dlh.2.title Target Location总督宣布独立!
69desc = flavor_dlh.2.desc 近年来的不稳定局势催生了众多权力的觊觎者。这些贪婪的掠夺者,像饥饿的鬣狗一样,觊觎我们的领土,并向我们伟大的Flavor Rank宣战。这个充满挑战的时代给我们的人民带来了诸多困扰……
Target Character,一位Target Location的地方总督,对我们表现出了轻蔑,并且不断蚕食我们的疆界。这种傲慢的行为不可容忍,尤其是关于Target Character2在这一黑暗时期无法引领我们伟大国家的消息,已经在宫廷中广为流传……
Target Character,一位Target Location的地方总督,对我们表现出了轻蔑,并且不断蚕食我们的疆界。这种傲慢的行为不可容忍,尤其是关于Target Character2在这一黑暗时期无法引领我们伟大国家的消息,已经在宫廷中广为流传……
70outcome = neutral
73fire_only_once = yes
81trigger = {
83any_province = {
84AND = {
85OR = {
86this = location:sindkedh.province
87this = location:bijapur.province
88area = area:telingana_area
89area = area:maharashtra_area
90area = area:konkan_area
}
92NOT = {
92area = area:gondwana_area
}
}
94count > 4
}
}
98illustration_tags = {
9910 = exterior
10010 = angry
}
103immediate = {
}
106if = {
107limit = {
108owns = location:gulbarga
}
110location:gulbarga = {
110save_scope_as = target_location
}
}
112else = {
113ordered_owned_location = {
114limit = {
115OR = {
116province = location:sindkedh.province
117province = location:bijapur.province
118province = location:gulbarga.province
119area = area:telingana_area
120area = area:maharashtra_area
121area = area:konkan_area
}
}
124order_by = population
125check_range_bounds = no
126max = 1
127save_scope_as = target_location
}
}
130every_owned_location = {
131limit = {
132OR = {
133province = location:sindkedh.province
134province = location:bijapur.province
135province = scope:target_location.province
136area = area:telingana_area
137area = area:maharashtra_area
138area = area:konkan_area
}
}
141add_to_temporary_list = give_me_to_the_bahmanis
}
143scope:target_location = {
144province = {
144save_scope_as = target_province
}
145create_country_from_location = {
146locations = give_me_to_the_bahmanis
148save_scope_as = target_bahmanis_revolter_scope
}
}
152scope:target_bahmanis_revolter_scope = {
153add_gold = 1000
154form_country = formable_country:BAH_f
155if = {
156limit = {
156exists = dynasty:bahman_dynasty
}
157create_character = {}
}
168else = {
169create_character = {}
178scope:target_character = {
179found_dynasty = random
}
}
182set_new_ruler = scope:target_character
193every_owned_location = {
194add_core = scope:target_bahmanis_revolter_scope
195change_integration_level = core
}
}
}