事件

Target Character新宫

flavor_dan.20in_game/events/DHE/flavor_dan.txt:1333

Target Character最近在哥本哈根周围地区获得了新的财产,并决定这是一个美化Country新首都的绝佳时机。虽然这肯定会让我们目前的住所黯然失色,但这无疑会为Ruler Title提供更多空间,以按照his/her的想法塑造一个首都。

需要王宫革新trigger王宫建筑option 1, option 2丹麦国家dynamic historical event.tag

定义in_game/events/DHE/flavor_dan.txt:1333

1334type = country_event
1335title = flavor_dan.20.title Target Character新宫
1336desc = flavor_dan.20.desc Target Character最近在哥本哈根周围地区获得了新的财产,并决定这是一个美化Country新首都的绝佳时机。虽然这肯定会让我们目前的住所黯然失色,但这无疑会为Ruler Title提供更多空间,以按照his/her的想法塑造一个首都。
1337outcome = neutral
1339fire_only_once = yes
1340dynamic_historical_event = {
1341tag = DAN
1342from = 1350.1.1
1343to = 1450.1.1
1344monthly_chance = 2
}
1347immediate = {
1348location:kobenhavn = {
1349save_scope_as = target_location
}
1351ruler ?= {
1352save_scope_as = target_character
}
}
1356trigger = {
1357has_ruler = yes
1358owns = location:roskilde
1359owns = location:kobenhavn
1360location:kobenhavn = {
1361is_capital = no
}
1363has_advance = royal_court_advance
}

选项

A按规划进行!
1368historical_option = yes
1370set_capital = location:kobenhavn
1371if = {
1372limit = {
1373NOT = {
1374location:kobenhavn = {
1374has_building = building_type:royal_court
}
}
}
1377location:kobenhavn = {
1378construct_building = {
1379building_type = building_type:royal_court
1380cost_multiplier = 0.5
1381cost_multiplier_reason = "palace_cheap_sponsorship"
}
}
}
1385else = {
1386location:kobenhavn = {
1387change_development = development_mild_bonus (0.5)
1388change_prosperity = prosperity_severe_bonus (0.2)
}
}
B现在的地点已经很好了。
1396if = {
1397limit = {
1398NOT = {
1399location:roskilde = {
1399has_building = building_type:royal_court
}
}
}
1402location:roskilde = {
1403construct_building = {
1404building_type = building_type:royal_court
1405cost_multiplier = 0.5
1406cost_multiplier_reason = "palace_cheap_sponsorship"
}
}
}
1410else = {
1411location:roskilde = {
1412change_development = development_mild_bonus (0.5)
1413change_prosperity = prosperity_severe_bonus (0.2)
}
}
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