事件

哥本哈根大火

flavor_dan.10in_game/events/DHE/flavor_dan.txt:608

哥本哈根西区内因制作蜡烛引发了火灾,火灾迅速蔓延到整个城市。虽然确切的损失尚不清楚,但大部分城市被毁,许多居民因灾难无家可归,大量人员被大火夺去生命。

虽然居民们仍在忙于清理瓦砾和灰烬,但我们必须为哥本哈根的未来做计划。我们可以抓住这个机会,将城市重建得比以前更加辉煌,但这将花费大量的黄金。

需要丹麦国家dynamic historical event.tag

定义in_game/events/DHE/flavor_dan.txt:608

609type = country_event
610title = flavor_dan.10.title 哥本哈根大火
611desc = flavor_dan.10.desc 哥本哈根西区内因制作蜡烛引发了火灾,火灾迅速蔓延到整个城市。虽然确切的损失尚不清楚,但大部分城市被毁,许多居民因灾难无家可归,大量人员被大火夺去生命。

虽然居民们仍在忙于清理瓦砾和灰烬,但我们必须为哥本哈根的未来做计划。我们可以抓住这个机会,将城市重建得比以前更加辉煌,但这将花费大量的黄金。
612outcome = neutral
615fire_only_once = yes
616dynamic_historical_event = {
617tag = DAN
618from = 1720.1.1
619to = 1730.1.1
620monthly_chance = 2
}
623immediate = {
624location:kobenhavn = {
625save_scope_as = target_location
}
}
629trigger = {
630owns = location:kobenhavn
}

选项

A按照那宏伟的计划去做!
635historical_option = yes
636custom_tooltip = flavor_dan.10.a.tt Target Location会损失繁荣度和人群,一些建筑也会受到火灾影响
637hidden_effect = {
638scope:target_location = {
639change_prosperity = prosperity_mild_penalty (-0.15)
640every_pop = {
641add_pop_size = {
642value = pop_size
643multiply = -0.05
}
}
646ordered_buildings_in_location = {
647order_by = building_level
648max = {
649value = 1
651add = {
652value = location.num_buildings
653divide = 10
}
}
657location = {
}
}
}
}
661scale = -2
}
B只做有必要的事!
666custom_tooltip = flavor_dan.10.b.tt Target Location会损失繁荣度、发展度和人群,一些建筑也会受到火灾影响。
667hidden_effect = {
668scope:target_location = {
669change_prosperity = prosperity_mild_penalty (-0.15)
670change_development = development_mild_penalty (-0.5)
671every_pop = {
672add_pop_size = {
673value = pop_size
674multiply = -0.05
}
}
677ordered_buildings_in_location = {
678order_by = building_level
679max = {
680value = 1
682add = {
683value = location.num_buildings
684divide = 10
}
}
688location = {
}
}
}
}
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