事件

Target Character

flavor_chi.99in_game/events/DHE/flavor_chi.txt:7058
…

吴门画派影响力的不断扩大,已吸引许多市民加入其中。其中一名成员便是Target Character,他曾经是个穷困潦倒的艺术家,如今却因其卓越的才华而受到了精英阶层的赞助。从自己的作品中获益颇丰后,他现在正自信地追求一种独特的艺术风格。Court Title有意聘用他,以向世界展示他的独到之处。

需要中华国家dynamic historical event.tag吴文化immediate三教宗教immediate

定义in_game/events/DHE/flavor_chi.txt:7058

7059type = country_event
7060title = flavor_chi.99.title Target Character
7061desc = flavor_chi.99.desc 吴门画派影响力的不断扩大,已吸引许多市民加入其中。其中一名成员便是Target Character,他曾经是个穷困潦倒的艺术家,如今却因其卓越的才华而受到了精英阶层的赞助。从自己的作品中获益颇丰后,他现在正自信地追求一种独特的艺术风格。Court Title有意聘用他,以向世界展示他的独到之处。
7062outcome = neutral
7063historical_info = flavor_chi.99.historical_info 随着明朝的都城由南京迁至北京,多数宫廷画师随之北上。唯有几位出身旧都南京的吴派艺术大师选择留守。与浙派相反,吴门画派主要由业余画家、文人学士组成,他们把绘画视为抒怀写意的方式,而非像保守派那样专注于院体风格。
7065fire_only_once = yes
7066dynamic_historical_event = {
7067tag = CHI
7068from = 1490.1.1
7069to = 1530.1.1
7070monthly_chance = 3
}
7073trigger = {
7074is_yuan_china = no
7075capital ?= location:dadu
}
7078illustration_tags = {
707910 = happy
708010 = exterior
}
7083immediate = {
7086create_character = {
7087first_name = name_yin21
7088last_name = name_tang
7089adm = {
25
100
}
7090dip = {
25
100
}
7091mil = {
25
100
}
7092artist = artist_type:painter
7093artist_skill = {
0.25
0.9
}
7094birth_date = 1470.3.6
7095birth_location = location:wuxian
7096culture = culture:wu_culture
7097religion = religion:sanjiao
7099save_scope_as = target_character
7100create_in_limbo = yes
}
7103ruler_or_regent ?= {
7104save_scope_as = target_character2
}
}

选项

A我们将允许吴门画派的影响力传播至Country。
7111add_legitimacy = legitimacy_mild_bonus (10)
7113scope:target_character = {
7114add_character_modifier = {
7116years = -1
}
}
7120scale = -1
}
7122culture:wu_culture ?= {
7123add_cultural_influence = cultural_influence_mild_bonus (10)
7124add_cultural_tradition = cultural_tradition_mild_bonus (10)
}
7126scope:target_character = {
7126move_country = root
}
BCourt Title不会受到吴县风气的影响。
7132culture:wu_culture ?= {
7133add_cultural_influence = cultural_influence_mild_penalty (-10)
7134add_cultural_tradition = cultural_tradition_mild_penalty (-10)
}
7136hidden_effect = {
7137kill_character_silently = scope:target_character
}
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