事件

Target Character

flavor_chi.98in_game/events/DHE/flavor_chi.txt:6973
…

随着吴门画派在Country日渐盛行,新一代艺术家已然涌现。其中便有Target Character,他是那位曾经抵抗忽必烈势力的大臣文天祥的远亲。尽管他的家族曾效力于Country Adjective的军队,但他现在却渴望通过自己画派的风格来激励影响其他业余艺术家。

需要中华国家dynamic historical event.tag吴文化immediate三教宗教immediate

定义in_game/events/DHE/flavor_chi.txt:6973

6974type = country_event
6975title = flavor_chi.98.title Target Character
6976desc = flavor_chi.98.desc 随着吴门画派在Country日渐盛行,新一代艺术家已然涌现。其中便有Target Character,他是那位曾经抵抗忽必烈势力的大臣文天祥的远亲。尽管他的家族曾效力于Country Adjective的军队,但他现在却渴望通过自己画派的风格来激励影响其他业余艺术家。
6977outcome = neutral
6978historical_info = flavor_chi.98.historical_info 随着明朝的都城由南京迁至北京,多数宫廷画师随之北上。唯有几位出身旧都南京的吴派艺术大师选择留守。与浙派相反,吴门画派主要由业余画家、文人学士组成,他们把绘画视为抒怀写意的方式,而非像保守派那样专注于院体风格。
6980fire_only_once = yes
6981dynamic_historical_event = {
6982tag = CHI
6983from = 1500.1.1
6984to = 1530.1.1
6985monthly_chance = 3
}
6988trigger = {
6989is_yuan_china = no
6990capital ?= location:dadu
}
6993illustration_tags = {
699410 = happy
699510 = exterior
}
6998immediate = {
7001create_character = {
7002first_name = name_zheng1.name_ming
7003last_name = name_wen
7004adm = {
25
100
}
7005dip = {
25
100
}
7006mil = {
25
100
}
7007artist = artist_type:painter
7008artist_skill = {
0.25
0.9
}
7009birth_date = 1470.11.28
7010birth_location = location:wuxian
7011culture = culture:wu_culture
7012religion = religion:sanjiao
7014save_scope_as = target_character
7015create_in_limbo = yes
}
7018ruler_or_regent ?= {
7019save_scope_as = target_character2
}
}

选项

A把Target Character带到Court Title。
7026add_legitimacy = legitimacy_mild_bonus (10)
7028scope:target_character = {
7029add_character_modifier = {
7031years = -1
}
}
7035scale = -1
}
7037culture:wu_culture ?= {
7038add_cultural_influence = cultural_influence_mild_bonus (10)
7039add_cultural_tradition = cultural_tradition_mild_bonus (10)
}
7041scope:target_character = {
7041move_country = root
}
B他不会得到我们的支持。
7047culture:wu_culture ?= {
7048add_cultural_influence = cultural_influence_mild_penalty (-10)
7049add_cultural_tradition = cultural_tradition_mild_penalty (-10)
}
7051hidden_effect = {
7052kill_character_silently = scope:target_character
}
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