事件

吴门画派的创立

flavor_chi.97in_game/events/DHE/flavor_chi.txt:6887
吴门画派的创立

随着中国摆脱了元王朝的统治,许多艺术家被吸引到了我们的Court Title。然而,其中一部分人希望另辟蹊径,他们不打算在京城任职,而是计划组建一个团体:“吴门画派”。在Target Character的领导下,这一运动强调抒情表达而非装饰性画技。

需要中华国家dynamic historical event.tag吴文化immediate三教宗教immediate

定义in_game/events/DHE/flavor_chi.txt:6887

6888type = country_event
6889title = flavor_chi.97.title 吴门画派的创立
6890desc = flavor_chi.97.desc 随着中国摆脱了元王朝的统治,许多艺术家被吸引到了我们的Court Title。然而,其中一部分人希望另辟蹊径,他们不打算在京城任职,而是计划组建一个团体:“吴门画派”。在Target Character的领导下,这一运动强调抒情表达而非装饰性画技。
6891outcome = neutral
6892historical_info = flavor_chi.97.historical_info 随着明朝的都城由南京迁至北京,多数宫廷画师随之北上。唯有几位出身旧都南京的吴派艺术大师选择留守。与浙派相反,吴门画派主要由业余画家、文人学士组成,他们把绘画视为抒怀写意的方式,而非像保守派那样专注于院体风格。
6894fire_only_once = yes
6895dynamic_historical_event = {
6896tag = CHI
6897from = 1444.1.1
6898to = 1480.1.1
6899monthly_chance = 3
}
6902trigger = {
6903is_yuan_china = no
6904capital ?= location:dadu
}
6907illustration_tags = {
690810 = happy
690910 = exterior
}
6912immediate = {
6915create_character = {
6916first_name = name_zhou
6917last_name = name_shen
6918adm = {
25
100
}
6919dip = {
25
100
}
6920mil = {
25
100
}
6921artist = artist_type:painter
6922artist_skill = {
0.25
0.9
}
6923birth_date = 1427.6.2
6924birth_location = location:wuxian
6925culture = culture:wu_culture
6926religion = religion:sanjiao
6928save_scope_as = target_character
6929create_in_limbo = yes
}
6932ruler_or_regent ?= {
6933save_scope_as = target_character2
}
}

选项

A这些艺术家更适合留在我们的Court Title。
6939historical_option = yes
6941add_legitimacy = legitimacy_mild_bonus (10)
6943scope:target_character = {
6944add_character_modifier = {
6946years = -1
}
}
6950scale = -1
}
6952culture:wu_culture ?= {
6953add_cultural_influence = cultural_influence_mild_bonus (10)
6954add_cultural_tradition = cultural_tradition_mild_bonus (10)
}
6956scope:target_character = {
6956move_country = root
}
B他们可以组建自己的团体。
6962culture:wu_culture ?= {
6963add_cultural_influence = cultural_influence_mild_penalty (-10)
6964add_cultural_tradition = cultural_tradition_mild_penalty (-10)
}
6966hidden_effect = {
6967kill_character_silently = scope:target_character
}
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