事件

传奇的海军将领

flavor_chi.22in_game/events/DHE/flavor_chi.txt:1760
传奇的海军将领

寻常布衣,鲜能登庙堂;敌虏楚囚,更难立功勋。然天道偶有垂青,实乃天公不拘一格所降之人才。Target Character乃阉籍之人,本朝收复云南后,他作为幼俘受净送入王府。后其深得王爷器重,被派往大都修文习武,Target Character终以韬略而卓然出众。如今,有识之士向Target Character2举荐了此等奇才,希望Target Character能作为水师之砥柱指挥我们的海军远出重洋。

需要中华国家dynamic historical event.tag回文化immediate天朝国际组织immediate启用调和修正类型option 1, option 2启用仁义修正类型option 2改制科举政策immediate逊尼派宗教immediate

定义in_game/events/DHE/flavor_chi.txt:1760

1761type = country_event
1762title = flavor_chi.22.title 传奇的海军将领
1763desc = flavor_chi.22.desc 寻常布衣,鲜能登庙堂;敌虏楚囚,更难立功勋。然天道偶有垂青,实乃天公不拘一格所降之人才。Target Character乃阉籍之人,本朝收复云南后,他作为幼俘受净送入王府。后其深得王爷器重,被派往大都修文习武,Target Character终以韬略而卓然出众。如今,有识之士向Target Character2举荐了此等奇才,希望Target Character能作为水师之砥柱指挥我们的海军远出重洋。
1764outcome = neutral
1765fire_only_once = yes
1766dynamic_historical_event = {
1767tag = CHI
1768from = 1390.5.5
1769to = 1435.12.30
1770monthly_chance = 1
}
1772trigger = {
1773at_war = no
1774is_during_bankruptcy = no
}
1777illustration_tags = {
177810 = regular
177910 = exterior
}
1782immediate = {
1783foreground = pop_type:soldiers
1783background = pop_type:soldiers
}
1784create_character = {
1785first_name = name_he
1786last_name = name_zheng
1787trait_category = explorer
1788add_trait = trait:eunuch
1789adm = {
1790value = {
60
90
}
1791if = {
1798add = {
1798value = 10
}
}
}
1801dip = {
1802value = {
60
90
}
1803if = {
1810add = {
1810value = 10
}
}
}
1813mil = {
1814value = {
60
90
}
1815if = {
1822add = {
1822value = 10
}
}
}
1825birth_date = 1371.6.1
1826birth_location = location:kunming
1829religion = religion:sunni
1830create_in_limbo = yes
1831save_scope_as = target_character
1832script = chi_zheng_he
}
1834ruler_or_regent ?= {
1834save_scope_as = target_character2
}
}

选项

A水师得人,海疆可固。
1840scope:target_character = {
1841move_country = root
}
1843scale = -3
}
1845if = {
1846limit = {
}
1847add_harmony = harmony_weak_bonus (5)
}
B既受宫刑,何堪大任?
1854add_prestige = prestige_extreme_penalty (-20)
1856if = {
1857limit = {
}
1858add_harmony = harmony_weak_penalty (-5)
}
1860if = {
1861limit = {
}
1862add_righteousness = righteousness_weak_penalty (-10)
}
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