事件

Target Province的饥荒

flavor_chi.20in_game/events/DHE/flavor_chi.txt:1542
… 的饥荒

Target Province连年歉收,天灾人祸接踵而至,民心惶惶,贬损我国统治的流言四下蜂起。一名为民请命的信使上书Court Title,请求开仓放粟、运粮赈济。然而大臣提醒我们,赈灾的效果究竟如何,还要看各省的水陆交通能否提供足够的支持。

需要中华国家trigger启用调和修正类型option 2启用仁义修正类型option 1

定义in_game/events/DHE/flavor_chi.txt:1542

1543type = country_event
1544title = flavor_chi.20.title Target Province的饥荒
1545desc = flavor_chi.20.desc Target Province连年歉收,天灾人祸接踵而至,民心惶惶,贬损我国统治的流言四下蜂起。一名为民请命的信使上书Court Title,请求开仓放粟、运粮赈济。然而大臣提醒我们,赈灾的效果究竟如何,还要看各省的水陆交通能否提供足够的支持。
1546outcome = neutral
1548trigger = {
1549tag = CHI
1550any_province = {
1551province_food_percentage < 0.25
}
}
1555illustration_tags = {
155610 = angry
155710 = exterior
}
1560immediate = {
1562ordered_province = {
1563limit = {
1563province_food_percentage < 0.25
}
1564order_by = population
1565max = 1
1566check_range_bounds = no
1567save_scope_as = target_province
}
1569set_variable = {
1571value = scope:target_province.province_average_control
1572months = 5
}
1574set_variable = {
}
1581set_variable = {
}
1588set_variable = {
}
1595set_variable = {
}
1602set_variable = {
}
}

选项

A救民于水火乃朝廷之责。
1614scale = -1
}
1615custom_tooltip = every_location_in_province_food_prosperity_satisfaction_tt 根据我们的控制力,Target Province的地点会获得+Target Province Control Prosperity Variable Display%繁荣度,这里的人群会获得+Target Province Control Pop Satisfaction Variable Display%人群满意度
1616hidden_effect = {
1617scope:target_province = {
1618change_province_food_percentage = root.var:target_province_control_food_variable
1619every_location_in_province = {
1620change_prosperity = root.var:target_province_control_prosperity_variable
1621every_pop = {
1622limit = {
1623owner = root
}
1625add_pop_satisfaction = root.var:target_province_control_pop_satisfaction_variable
}
}
}
}
1630if = {
1631limit = {
}
1632add_righteousness = righteousness_weak_bonus (10)
}
B国储有限,实难为继……
1639add_stability = stability_weak_penalty (-2.5)
1640custom_tooltip = target_province_loses_prosperity_and_pop_satisfaction_tt Target Province的地点会失去prosperity very weak penalty繁荣度,这里的人群会失去pop satisfaction severe penalty人群满意度
1641hidden_effect = {
1642scope:target_province = {
1643every_location_in_province = {
1644change_prosperity = prosperity_very_weak_penalty (-0.05)
1645every_pop = {
1646limit = {
1647owner = root
}
1649add_pop_satisfaction = pop_satisfaction_severe_penalty (-0.15)
}
}
}
}
1654if = {
1655limit = {
}
}
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