事件

流银秘术

flavor_chi.17in_game/events/DHE/flavor_chi.txt:1246
流银秘术

丹鼎金石之术,实乃格物致知之奇技,亦足见吾国求新之精神。幸运的是,有一位赫赫有名,名叫Target Character2的方士,已现身我国Court Title。此人自称精于丹方,愿意为我国的统治者献上诸多灵丹妙药……

需要中华国家trigger启用调和修正类型option 1, option 2elixir_event_variable变量trigger

定义in_game/events/DHE/flavor_chi.txt:1246

1247hide_portraits = yes
1248type = country_event
1249title = flavor_chi.17.title 流银秘术
1250desc = flavor_chi.17.desc 丹鼎金石之术,实乃格物致知之奇技,亦足见吾国求新之精神。幸运的是,有一位赫赫有名,名叫Target Character2的方士,已现身我国Court Title。此人自称精于丹方,愿意为我国的统治者献上诸多灵丹妙药……
1251outcome = neutral
1253trigger = {
1254tag = CHI
1255ruler_or_regent ?= {
1256age_in_years < 60
1257NOT = {
1257has_variable = elixir_event_variable
}
}
}
1260illustration_tags = {
126110 = regular
126210 = interior
}
1265immediate = {
1267ruler_or_regent ?= {
1267save_scope_as = target_character
1267remove_character_modifier = mercury_elixir_modifier
}
1268create_character = {
1270adm = {
10
80
}
1271dip = {
10
80
}
1272mil = {
10
80
}
1273save_scope_as = target_character2
1274create_in_limbo = yes
}
1276ruler_or_regent ?= {
1277set_variable = elixir_event_variable
}
}

选项

A有意思……
1284change_societal_value = {
}
1288custom_tooltip = this_may_shorten_ruler_lifespan_tt 这可能会对Target Character的健康产生严重影响
1289hidden_effect = {
1290ruler_or_regent ?= {
1291random_list = {
12921 = {
1293add_character_modifier = {
1295mode = add_and_extend
1296months = -1
}
}
12991 = {
}
}
}
}
1303if = {
1304limit = {
}
}
1307scope:target_character2 = {
1307move_country = root
}
B我们不需要这个。
1313change_societal_value = {
}
1317hidden_effect = {
1318kill_character_silently = scope:target_character2
}
1320if = {
1321limit = {
}
1322add_harmony = harmony_severe_penalty (-15)
}
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