事件

Target Character

flavor_chi.100in_game/events/DHE/flavor_chi.txt:7143
…

Target Character已崛起成为Country最杰出的艺术家之一。他虽然出身平民,仅有少数赞助者支持,但他能模仿多种艺术风格的能力赢得了广泛尊重。他甚至加入吴门画派以精进技艺。或许Target Character应进入我们的Court Title,即便这会增强吴县文化的影响力。

需要中华国家dynamic historical event.tag吴文化immediate三教宗教immediate

定义in_game/events/DHE/flavor_chi.txt:7143

7144type = country_event
7145title = flavor_chi.100.title Target Character
7146desc = flavor_chi.100.desc Target Character已崛起成为Country最杰出的艺术家之一。他虽然出身平民,仅有少数赞助者支持,但他能模仿多种艺术风格的能力赢得了广泛尊重。他甚至加入吴门画派以精进技艺。或许Target Character应进入我们的Court Title,即便这会增强吴县文化的影响力。
7147outcome = neutral
7148historical_info = flavor_chi.100.historical_info 随着明朝的都城由南京迁至北京,多数宫廷画师随之北上。唯有几位出身旧都南京的吴派艺术大师选择留守。与浙派相反,吴门画派主要由业余画家、文人学士组成,他们把绘画视为抒怀写意的方式,而非像保守派那样专注于院体风格。
7150fire_only_once = yes
7151dynamic_historical_event = {
7152tag = CHI
7153from = 1515.1.1
7154to = 1545.1.1
7155monthly_chance = 3
}
7158trigger = {
7159is_yuan_china = no
7160capital ?= location:dadu
}
7163illustration_tags = {
716410 = happy
716510 = exterior
}
7168immediate = {
7171create_character = {
7172first_name = name_ying
7173last_name = name_qiu2
7174adm = {
25
100
}
7175dip = {
25
100
}
7176mil = {
25
100
}
7177artist = artist_type:painter
7178artist_skill = {
0.25
0.9
}
7179birth_date = 1494.3.6
7180birth_location = location:wuxian
7181culture = culture:wu_culture
7182religion = religion:sanjiao
7184save_scope_as = target_character
7185create_in_limbo = yes
}
7188ruler_or_regent ?= {
7189save_scope_as = target_character2
}
}

选项

A让Target Character为我们服务。
7196add_legitimacy = legitimacy_mild_bonus (10)
7198scope:target_character = {
7199add_character_modifier = {
7201years = -1
}
}
7205scale = -1
}
7207culture:wu_culture ?= {
7208add_cultural_influence = cultural_influence_mild_bonus (10)
7209add_cultural_tradition = cultural_tradition_mild_bonus (10)
}
7211scope:target_character = {
7211move_country = root
}
B他不得进入Capital。
7217culture:wu_culture ?= {
7218add_cultural_influence = cultural_influence_mild_penalty (-10)
7219add_cultural_tradition = cultural_tradition_mild_penalty (-10)
}
7221hidden_effect = {
7222kill_character_silently = scope:target_character
}
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