事件本版本变更

Target Character反叛

flavor_chb.1in_game/events/DHE/flavor_chb.txt:3
… 反叛

出班曾是蒙古最重要的将领之一。尽管他的家族一度失势,但并未断绝,如今他的孙子Target Character成功聚集了许多支持者。其中一位围绕在他身边的人便是Target Location的总督,这使得他得以掌控这座Target Location Rank及周边地区,甚至俘虏并处决了穆罕默德 汗。

需要忽里勒台建筑immediate出班国家trigger札剌亦儿国家dynamic historical event.tag伊儿汗国国际组织immediate

定义in_game/events/DHE/flavor_chb.txt:3

4type = country_event
5title = flavor_chb.1.title Target Character反叛
6desc = flavor_chb.1.desc 出班曾是蒙古最重要的将领之一。尽管他的家族一度失势,但并未断绝,如今他的孙子Target Character成功聚集了许多支持者。其中一位围绕在他身边的人便是Target Location的总督,这使得他得以掌控这座Target Location Rank及周边地区,甚至俘虏并处决了穆罕默德 汗。
7outcome = neutral
8fire_only_once = yes
10dynamic_historical_event = {
11tag = JAL
12from = 1338.1.1
13to = 1343.1.1
14monthly_chance = 5
}
17major = yes
18major_trigger = {
19tag = ERE
}
22trigger = {
23character:chb_hasan_kuchak ?= {
23is_alive = yes
}
24NOT = {
24country_exists = c:CHB
}
25owns = location:tabriz
}
28illustration_tags = {
2910 = exterior
3010 = regular
}
33immediate = {
35character:chb_hasan_kuchak = {
35save_scope_as = target_character
}
36c:CHB = {
36save_scope_as = target_country
}
37location:tabriz = {
38save_scope_as = target_location
39area = {
40every_location_in_area = {
41limit = {
41owner ?= root
}
42add_core = scope:target_country
}
}
45floodfill_locations = {
46limit = {
47owner ?= root
48OR = {
49is_core_of = scope:target_country
50this.distance_to(root.capital) > "this.distance_to(scope:target_location)"
51local_control < 0.1
}
}
54add_core = scope:target_country
}
}
57create_country_from_cores_in_our_locations = scope:target_country
58scope:target_country = {
59set_capital = scope:target_location
60change_culture = culture:mongolian_culture
61change_country_type = army
62change_country_color = map_CHB
63add_gold = 3000
64add_estate_satisfaction = {
}
65add_estate_satisfaction = {
}
66add_estate_satisfaction = {
}
67add_estate_satisfaction = {
}
68every_owned_location = {
69change_control = control_radical_bonus (1)
}
71every_province = {
72limit = {
72any_location_in_province = {
72NOT = {
72integration_level = core
}
}
}
73change_province_integration = core
}
}
76scope:target_location = {
77if = {
78limit = {
79NOT = {
79has_building = building_type:kurultai
}
}
81construct_building = {
82building_type = building_type:kurultai
83cost_multiplier = 0
84cost_multiplier_reason = "game_concept_event"
85instant = yes
}
}
88while = {
89count = 12
90create_sub_unit_with_owner = {
91type = a_steppe_horse_archers
92owner = scope:target_country
}
}
}
96cancel_subject = scope:target_country
97if = {
98limit = {
99character:jal_muhammad_khan ?= {
99is_alive = yes
}
}
101kill_character = {
102target = character:jal_muhammad_khan
103reason = execution
104killer = scope:target_character
}
}
107if = {
108limit = {
109character:chb_malek_ashraf ?= {
109is_alive = yes
}
}
111character:chb_malek_ashraf = {
111move_country = scope:target_country
}
}
113if = {
114limit = {
115scope:target_country = {
116NOT = {
116is_member_of_international_organization = international_organization:ilkhanate
}
}
}
119add_country_to_international_organization = scope:target_country
}
}
}
133after = {
134scope:target_country = {
135set_new_ruler = scope:target_character
}
}

选项

A我们将像碾碎蛆虫一样碾碎他和他的家族。
125custom_tooltip = flavor_chb.1.tt Target Character设法获得了Target Location周围的领土
B他的崛起会带来伟大吗?
129high_risk_option = yes
130custom_tooltip = flavor_chb.1.tt Target Character设法获得了Target Location周围的领土
131change_player = scope:target_country
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