事件本版本变更

第二次兄弟会叛乱

flavor_cas.2303in_game/events/DHE/flavor_CAS.txt:12073
第二次兄弟会叛乱

加利西亚地区的局势正迅速恶化——社会不满情绪高涨,饥荒与瘟疫的灾报已传至Court Title。在这场反抗运动中,各阶层民众罕见地团结一致,组成了一个旨在推翻当地贵族暴政的广泛联盟。如今,数以万计的起义者已武装起来,这场看似局部的叛乱随时可能升级为全面内战。

需要卡斯蒂利亚国家dynamic historical event.tag市民社会阶级option 1农民社会阶级option 1, trigger第一次兄弟会叛乱已经发生变量trigger

定义in_game/events/DHE/flavor_CAS.txt:12073

12074type = country_event
12075title = flavor_cas.2303.title 第二次兄弟会叛乱
12076desc = flavor_cas.2303.desc 加利西亚地区的局势正迅速恶化——社会不满情绪高涨,饥荒与瘟疫的灾报已传至Court Title。在这场反抗运动中,各阶层民众罕见地团结一致,组成了一个旨在推翻当地贵族暴政的广泛联盟。如今,数以万计的起义者已武装起来,这场看似局部的叛乱随时可能升级为全面内战。
12077outcome = neutral
12078image = "gfx/interface/illustrations/disaster/peasants_war.dds"
12080fire_only_once = yes
12082historical_info = flavor_cas.2303.historical_info 第二次兄弟会叛乱,也被称为大兄弟会战争,是一场规模浩大的叛乱,后期甚至有了全面内战的迹象。兄弟会针对高级贵族和他们的压迫体系,摧毁了大约130座属于大家族的城堡。然而,这场叛乱最终因内讧以及贵族和王室的强势反击而失败。
12084dynamic_historical_event = {
12085tag = CAS
12086from = 1467.1.1
12087to = 1480.1.1
12088monthly_chance = 1
}
12091trigger = {
12092stability < 10
12093area:galicia_area = {
12094any_location_in_area = {
12095any_pop = {
12096pop_type = pop_type:peasants
}
}
}
12100NOT = {
12101any_rebel = {
12102rebel_name_key = first_irmandino_revolt
}
}
12105estate_satisfaction:peasants_estate < 0.3
12106own_entire_area = area:galicia_area
12107custom_tooltip = {
12108text = variable_tt_cas_had_first_irmandino_revolt 第一次兄弟会叛乱已经发生
12109has_variable = cas_had_first_irmandino_revolt
}
}
12113illustration_tags = {
1211410 = angry
1211510 = exterior
}
12118immediate = {
12119create_rebel = {
12120category = estate
12121estate = peasants_estate
12122name = great_irmandino_revolt 第二次兄弟会叛乱
12123save_scope_as = great_irmandino_scope
}
}
12180after = {
12181set_variable = cas_revolt_aftermath
}

选项

A在事态扩大之前立即采取行动。
12129historical_option = yes
12130add_stability = stability_severe_penalty (-12)
12131add_estate_satisfaction = {
}
12134add_estate_satisfaction = {
}
12137custom_tooltip = {
12138text = flavor_cas.2303.a.tt 加利西亚所有农民和市民人群失去pop satisfaction ultimate penalty人群满意度并加入Great irmandino
12139every_owned_location = {
12140limit = {
12141area = area:galicia_area
}
12143every_pop = {
12144limit = {
12145owner = root
12146OR = {
12147pop_type = pop_type:peasants
12148pop_type = pop_type:burghers
}
}
12151add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
12152change_pop_allegiance = scope:great_irmandino_scope
}
}
}
12156scope:great_irmandino_scope = {
12156add_rebel_progress = 0.75
}
B作出让步,避免进一步的冲突。
12161add_legitimacy = legitimacy_severe_penalty (-15)
12162custom_tooltip = flavor_cas.2303.b.tt 我们在加利西亚拥有的所有地点会失去pop satisfaction ultimate penalty控制力
12163hidden_effect = {
12164area:galicia_area = {
12165every_location_in_area = {
12166change_control = control_ultimate_penalty (-0.5)
}
}
}
12170add_estate_satisfaction = {
}
12173add_estate_satisfaction = {
}
12176change_societal_value = {
}
12177destroy_rebel = scope:great_irmandino_scope
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明