事件本版本变更

兄弟会叛乱被镇压

flavor_cas.2301in_game/events/DHE/flavor_CAS.txt:11915
兄弟会叛乱被镇压

兄弟会叛乱已被果断镇压。贵族与王室力量所派出的联军平息了这场起义。然而镇压行动代价惨重——村庄焚毁、田地荒芜,大量农民遭到处决或监禁。有人主张宽恕改革以防叛乱重演,也有人要求严刑峻法杜绝此类忤逆。

需要卡斯蒂利亚国家dynamic historical event.tag兄弟会叛乱在加利西亚爆发变量trigger

定义in_game/events/DHE/flavor_CAS.txt:11915

11916type = country_event
11917title = flavor_cas.2301.title 兄弟会叛乱被镇压
11918desc = flavor_cas.2301.desc 兄弟会叛乱已被果断镇压。贵族与王室力量所派出的联军平息了这场起义。然而镇压行动代价惨重——村庄焚毁、田地荒芜,大量农民遭到处决或监禁。有人主张宽恕改革以防叛乱重演,也有人要求严刑峻法杜绝此类忤逆。
11919outcome = neutral
11920image = "gfx/interface/illustrations/disaster/peasants_war.dds"
11922fire_only_once = yes
11924historical_info = flavor_cas.2301.historical_info 第一次兄弟会叛乱最终以失败告终。尽管叛乱最初声势浩大并迅速扩张,但加利西亚贵族们为了捍卫特权与财产联合起来绞杀了叛乱。
11926dynamic_historical_event = {
11927tag = CAS
11928from = 1430.1.1
11929to = 1450.1.1
11930monthly_chance = 10
}
11933trigger = {
11934custom_tooltip = {
11935text = variable_tt_cas_irmandino_revolts 兄弟会叛乱在加利西亚爆发
11936has_variable = cas_irmandino_revolts
}
11938NOT = {
11939any_rebel = {
11940rebel_name_key = first_irmandino_revolt
}
}
}
11945illustration_tags = {
1194610 = angry
1194710 = exterior
}
11981after = {
11982set_variable = cas_had_first_irmandino_revolt
}

选项

A采取严厉措施,追捕叛乱头目。
11952add_prestige = prestige_mild_bonus (10)
11953add_estate_satisfaction = {
}
11956set_variable = cas_hunt_down_irmandino
B作出让步,避免进一步的起义。
11961add_stability = stability_mild_bonus (7)
11962add_estate_satisfaction = {
}
11965custom_tooltip = {
11966text = flavor_cas.2301.b.tt 加利西亚所有人群会获得pop satisfaction severe bonus人群满意度
11967every_owned_location = {
11968limit = {
11969area = area:galicia_area
}
11971every_pop = {
11972limit = {
11973owner = root
}
11975add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明