事件本版本变更

城市公社发出通牒

flavor_cas.1801in_game/events/DHE/flavor_CAS.txt:10991
城市公社发出通牒

城市公社已经准备好对Ruler Title发动起义,并控制了伊比利亚中心区域的城市中心!除非我们立即满足他们的要求,否则我们将不得不在战场上与他们对抗,以镇压这次叛乱。

需要卡斯蒂利亚国家dynamic historical event.tag叛乱者遭到镇压变量trigger

定义in_game/events/DHE/flavor_CAS.txt:10991

10992hide_portraits = yes
10993type = country_event
10994title = flavor_cas.1801.title 城市公社发出通牒
10995desc = flavor_cas.1801.desc 城市公社已经准备好对Ruler Title发动起义,并控制了伊比利亚中心区域的城市中心!除非我们立即满足他们的要求,否则我们将不得不在战场上与他们对抗,以镇压这次叛乱。
10996outcome = neutral
10998fire_only_once = yes
10999dynamic_historical_event = {
11000tag = CAS
11001from = 1500.1.1
11002to = 1600.1.1
11003monthly_chance = 5
}
11006illustration_tags = {
1100710 = armed
1100810 = exterior
}
11011immediate = {
11014if = {
11015limit = {
11016NOT = {
11017any_rebel = {
11018rebel_name_key = comuneros_rebels 城市公社叛军
}
}
}
11022create_rebel = {
11023category = estate
11024name = comuneros_rebels 城市公社叛军
11025save_scope_as = comuneros_rebels 城市公社叛军
11026estate = burghers_estate
}
}
11029else = {
11030scope:comuneros_rebels ?= {
11031add_rebel_progress = 0.5
}
}
}
11036trigger = {
11037has_ruler = yes
11038custom_tooltip = {
11039text = variable_tt_repress_the_rebels 叛乱者遭到镇压
11040has_variable = repress_the_rebels
}
11042any_rebel = {
11043rebel_name_key = comuneros_rebels 城市公社叛军
11044rebel_progress >= 0.5
}
}

选项

A粉碎乌合之众!
11050historical_option = yes
11052set_variable = crush_the_rebels
11053add_prestige = prestige_weak_bonus (5)
B他们的要求是合理的。
11058set_variable = support_the_rebels
11059add_prestige = prestige_severe_penalty (-15)
11060add_stability = stability_severe_penalty (-12)
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