事件本版本变更

改革普罗尼亚制

flavor_byz.45in_game/events/DHE/flavor_BYZ.txt:3674
改革普罗尼亚制

尽管普罗尼亚制在过去对我们有很大帮助,但行政头衔已劣化为与封建头衔无异,各省的总督不再由Target Character任命,而成了世袭职位。Target Character已经计划改革这个制度,恢复对Country Adjective各省的控制。

需要拜占庭国家dynamic historical event.tag, trigger普罗尼亚制政策trigger

定义in_game/events/DHE/flavor_BYZ.txt:3674

3675type = country_event
3676title = flavor_byz.45.title 改革普罗尼亚制
3677desc = flavor_byz.45.desc 尽管普罗尼亚制在过去对我们有很大帮助,但行政头衔已劣化为与封建头衔无异,各省的总督不再由Target Character任命,而成了世袭职位。Target Character已经计划改革这个制度,恢复对Country Adjective各省的控制。
3678outcome = neutral
3680fire_only_once = yes
3681dynamic_historical_event = {
3682tag = BYZ
3683from = 1360.1.1
3684to = 1500.1.1
3685monthly_chance = 1
}
3688trigger = {
3689has_or_had_tag = BYZ
3690has_policy = pronoia_system
3691NOT = {
3691type = komnenian_formalization
}
}
}
3694illustration_tags = {
369510 = regular
369610 = interior
}
3699immediate = {
3700ruler_or_regent ?= {
3701save_scope_as = target_character
}
3704type = komnenian_formalization
}
3705type = palaeologan_hereditary_transition
}
3706type = reformed_pronoia_system
}
}

选项

A废除旧制。
3712show_as_tooltip = {
3713type = komnenian_formalization
}
3714type = palaeologan_hereditary_transition
}
3715type = reformed_pronoia_system
}
}
3717remove_policy = policy:pronoia_system
3719add_stability = {
3720value = stability_mild_penalty (-7)
3721add = {
3723divide = 10
3724multiply = -1
}
}
B是有一些漏洞,但改革对我们无益。
3732add_estate_satisfaction = {
}
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