事件本版本变更

罗马帝国?

flavor_byz.33in_game/events/DHE/flavor_BYZ.txt:2566
罗马帝国?

尽管我们一直称自己为罗马的继承者,但我们需要不断付出努力来维系这一称号。也许是时候追寻一种新的身份认同,不再沉湎于过去的荣耀,而是引导我们走向未来。

需要拜占庭国家dynamic historical event.tag, trigger希腊文化option 1, trigger拉丁文化option 2, trigger

定义in_game/events/DHE/flavor_BYZ.txt:2566

2567hide_portraits = yes
2568type = country_event
2569title = flavor_byz.33.title 罗马帝国?
2570desc = flavor_byz.33.desc 尽管我们一直称自己为罗马的继承者,但我们需要不断付出努力来维系这一称号。也许是时候追寻一种新的身份认同,不再沉湎于过去的荣耀,而是引导我们走向未来。
2571outcome = neutral
2573fire_only_once = yes
2575trigger = {
2576has_or_had_tag = BYZ
2577OR = {
2578culture = culture:greek_culture
2579culture = culture:roman_culture
}
}
2583illustration_tags = {
258410 = exterior
258510 = regular
}
2588dynamic_historical_event = {
2589tag = BYZ
2590from = 1540.1.1
2591to = 1800.1.1
2592monthly_chance = 1
}
2595immediate = {
2598ruler_or_regent ?= {
2599save_scope_as = target_character
}
}

选项

A我们不再是罗马人。我们作为希腊国家而统治。
2606if = {
2607limit = {
2607NOT = {
2607culture = culture:greek_culture
}
}
2608add_accepted_culture = culture:greek_culture
}
2612add_cultural_influence = cultural_influence_extreme_bonus (20)
2613add_cultural_tradition = cultural_tradition_extreme_bonus (20)
}
2616add_prestige = prestige_extreme_penalty (-20)
2618add_legitimacy = legitimacy_mild_penalty (-10)
B我们永远会不会放弃传承。
2624if = {
2625limit = {
2625culture = culture:roman_culture
}
2627add_cultural_tradition = cultural_tradition_extreme_bonus (20)
2628add_cultural_influence = cultural_influence_extreme_bonus (20)
}
}
2631else = {
2632custom_tooltip = {
2633text = BYZ_ALL_PRIMARY_AND_ACCEPTED_POP_BECOME_HAPPIER 所有主流文化和已接纳文化的人群会获得pop satisfaction ultimate bonus人群满意度
2634every_owned_location = {
2635limit = {
2636any_pop = {
2637OR = {
2638culture = {
2638is_accepted_in = root
}
2639culture = root.culture
}
}
}
2643every_pop = {
2644limit = {
2645owner = root
2646OR = {
2647culture = {
2647is_accepted_in = root
}
2648culture = root.culture
}
}
2651add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
}
}
}
}
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