
尽管我们一直称自己为罗马的继承者,但我们需要不断付出努力来维系这一称号。也许是时候追寻一种新的身份认同,不再沉湎于过去的荣耀,而是引导我们走向未来。
需要
拜占庭国家dynamic historical event.tag, trigger·希腊文化option 1, trigger·拉丁文化option 2, trigger定义in_game/events/DHE/flavor_BYZ.txt:2566
2567hide_portraits = yes
2568type = country_event
2569title = flavor_byz.33.title 罗马帝国?
2570desc = flavor_byz.33.desc 尽管我们一直称自己为罗马的继承者,但我们需要不断付出努力来维系这一称号。也许是时候追寻一种新的身份认同,不再沉湎于过去的荣耀,而是引导我们走向未来。
2571outcome = neutral
2573fire_only_once = yes
2583illustration_tags = {
258410 = exterior
258510 = regular
}
2588dynamic_historical_event = {
2590from = 1540.1.1
2591to = 1800.1.1
2592monthly_chance = 1
}
2595immediate = {
2598ruler_or_regent ?= {
2599save_scope_as = target_character
}
}
选项
B我们永远会不会放弃传承。
2631else = {
2632custom_tooltip = {
2633text = BYZ_ALL_PRIMARY_AND_ACCEPTED_POP_BECOME_HAPPIER 所有主流文化和已接纳文化的人群会获得pop satisfaction ultimate bonus人群满意度
2634every_owned_location = {
2635limit = {
2636any_pop = {
2637OR = {
2638culture = {
2638is_accepted_in = root
}
2639culture = root.culture
}
}
}
2643every_pop = {
2644limit = {
2645owner = root
2646OR = {
2647culture = {
2647is_accepted_in = root
}
2648culture = root.culture
}
}
}
}
}
}