事件本版本变更

Target Location的希腊人

flavor_byz.26in_game/events/DHE/flavor_BYZ.txt:1878
… 的希腊人

随着我们的部队登陆西安纳托利亚登陆并成功收复当地的港口,Target Location的杰出地位再一次显现出来。作为历史上土耳其人与Country Adjective人民争夺的焦点,它再次落入我们的手中。Target Character计划在不久的将来保持对这座城市的控制,并已开始巩固其在安纳托利亚的地位。

需要拜占庭国家dynamic historical event.tag, trigger希腊文化option

定义in_game/events/DHE/flavor_BYZ.txt:1878

1879type = country_event
1880title = flavor_byz.26.title Target Location的希腊人
1881desc = flavor_byz.26.desc 随着我们的部队登陆西安纳托利亚登陆并成功收复当地的港口,Target Location的杰出地位再一次显现出来。作为历史上土耳其人与Country Adjective人民争夺的焦点,它再次落入我们的手中。Target Character计划在不久的将来保持对这座城市的控制,并已开始巩固其在安纳托利亚的地位。
1882outcome = neutral
1884dynamic_historical_event = {
1885tag = BYZ
1886from = 1337.1.1
1887to = 1800.1.1
1888monthly_chance = 5
}
1891fire_only_once = yes
1892trigger = {
1893has_or_had_tag = BYZ
1894country_exists = c:BYZ
1895c:BYZ = {
1896owns = location:smyrna
}
}
1900illustration_tags = {
190110 = happy
190210 = exterior
}
1905immediate = {
1908location:smyrna = {
1909save_scope_as = target_location
}
1912ruler_or_regent ?= {
1913save_scope_as = target_character
}
}

选项

A它应当成为我们在西安纳托利亚的主要港口。
1920scope:target_location = {
1921if = {
1922limit = {
1923NOT = {
1924dominant_culture = culture:greek_culture
}
}
1927custom_tooltip = {
1928text = BYZ_SMYRNA_PEOPLE_CONVERT_TO_GREEK 该地点20%的人群将同化为希腊文化
1929every_pop = {
1930limit = {
1931owner = root
1932culture != culture:greek_culture
}
1934split_pop = {
1935fraction = 0.20
1936culture = culture:greek_culture
}
}
}
}
1941else = {
1942custom_tooltip = {
1943text = BYZ_SMYRNA_GREEKS_GAIN_SATISFACTION 所有希腊人群获得pop satisfaction severe bonus人群满意度
1944every_pop = {
1945limit = {
1946owner = root
1947culture = culture:greek_culture
}
1949add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
}
}
1953change_control = control_mild_bonus (0.1)
1954change_development = development_mild_bonus (0.5)
}
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