事件

液体愉悦

flavor_boh.28in_game/events/DHE/flavor_BOH.txt:1616
液体愉悦

Target Location的市民在辛苦工作一天后非常喜欢喝一杯冰镇啤酒。许多人甚至在家里自酿啤酒,酿酒厂在农村和城市环境中越来越普遍。

似乎每个城市的房子都有不同的啤酒酿造。哪里有解渴的需求,哪里就有赚钱的机会。因此,许多市民的知名成员提出了建立稳定啤酒生产的建议,以便让当地生产的啤酒闻名于世。

需要啤酒铺建筑option 1波希米亚国家dynamic historical event.tag劳工社会阶级option 1农民社会阶级option 1

定义in_game/events/DHE/flavor_BOH.txt:1616

1617type = country_event
1618title = flavor_boh.28.title 液体愉悦
1619desc = flavor_boh.28.desc Target Location的市民在辛苦工作一天后非常喜欢喝一杯冰镇啤酒。许多人甚至在家里自酿啤酒,酿酒厂在农村和城市环境中越来越普遍。

似乎每个城市的房子都有不同的啤酒酿造。哪里有解渴的需求,哪里就有赚钱的机会。因此,许多市民的知名成员提出了建立稳定啤酒生产的建议,以便让当地生产的啤酒闻名于世。
1620outcome = neutral
1622image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_beer.dds"
1624fire_only_once = yes
1625dynamic_historical_event = {
1626tag = BOH
1627from = 1337.1.1
1628to = 1444.12.30
1629monthly_chance = 1
}
1633trigger = {
1634owns = location:plzen
}
1637immediate = {
1638location:plzen = {
1638save_scope_as = target_location
}
}

选项

A就这么办。
1645scope:target_location = {
1646if = {
1647limit = {
1648NOT = {
1648has_building = building_type:brewery
}
}
1650construct_building = {
1650building_type = building_type:brewery
}
}
1652else_if = {
1653limit = {
1654NOT = {
1655any_buildings_in_location = {
1656building_type = building_type:brewery
1657is_at_max_level = yes
}
}
}
1661change_building_level_in_location = {
1662building = building_type:brewery
1663value = 1
}
}
1666else = {
1667every_pop = {
1668limit = {
1669owner = root
1670OR = {
1671pop_type = pop_type:peasants
1672pop_type = pop_type:laborers
}
}
1675add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
1678change_development = development_weak_bonus (0.25)
1679change_prosperity = prosperity_weak_bonus (0.1)
}
1682add_estate_satisfaction = {
}
B忘了酒精,回去工作!
1691add_stability = stability_mild_bonus (7)
1692change_societal_value = {
}
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