事件本版本变更

贵族叛乱!

flavor_ben.4in_game/events/DHE/flavor_ben.txt:118
贵族叛乱!

由于我们对贵族采取的行动,他们决定联合起来反抗Target Character,摆脱his/her的影响力,重新掌控Flavor Rank。这确实演变为了一场危机,但Target Character的支持者应该站出来,还是应该屈服于贵族的要求?

需要贝宁国家dynamic historical event.tag贵族社会阶级option 1ben_upset_nobility_flag变量trigger

定义in_game/events/DHE/flavor_ben.txt:118

119hide_portraits = yes
120type = country_event
121title = flavor_ben.4.title 贵族叛乱!
122desc = flavor_ben.4.desc 由于我们对贵族采取的行动,他们决定联合起来反抗Target Character,摆脱his/her的影响力,重新掌控Flavor Rank。这确实演变为了一场危机,但Target Character的支持者应该站出来,还是应该屈服于贵族的要求?
123outcome = neutral
124fire_only_once = yes
126dynamic_historical_event = {
127tag = BEN
128from = 1500.1.1
129to = 1821.1.1
130monthly_chance = 1
}
133trigger = {
134custom_tooltip = {
135text = variable_ben_upset_nobility_flag_tt 贵族已被激怒
136has_variable = ben_upset_nobility_flag
}
138stability <= -10
}
141illustration_tags = {
14210 = armed
14310 = exterior
}
146immediate = {
148create_rebel = {
149category = estate
150estate = nobles_estate
151name = uzama_revolt 乌扎马叛乱
152save_scope_as = target_rebel
}
155remove_variable = ben_upset_nobility_flag
157ruler_or_regent ?= {
158save_scope_as = target_character
}
}

选项

A拿起武器!
165custom_tooltip = {
166text = ben_all_nobles_join_revolt 全国所有的贵族将会加入Target Rebel
167every_owned_location = {
168limit = {
169any_pop = {
170owner = root
171pop_type = pop_type:nobles
}
}
174every_pop = {
175limit = {
176owner = root
177pop_type = pop_type:nobles
}
179change_pop_allegiance = scope:target_rebel
180add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
}
}
185scope:target_rebel = {
186add_rebel_progress = 0.8
}
B也许他们说得有道理……
193add_country_modifier = {
195years = 10
196mode = add_and_extend
}
199destroy_rebel = scope:target_rebel
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