事件本版本变更

Current Year年Target Country Adjective分治

flavor_bav.1302in_game/events/DHE/flavor_bav.txt:2115
… 年 … 分治

Target Ruler Dynasty家族内斗导致Target Country AdjectiveTarget Country Flavor Rank再度分裂为多个自治实体。Rival Brother威胁称,若不给予下巴伐利亚完全自治权就将公开反叛。此番分裂危及Target Country Flavor Rank统一,可能招致外部干涉。我们该为安抚贵族接受分裂,还是竭力维持巴伐利亚的统一?

需要下巴伐利亚国家immediate, option 1, option 2, option 3, trigger上巴伐利亚国家dynamic historical event.tag, immediate, trigger

定义in_game/events/DHE/flavor_bav.txt:2115

2116type = country_event
2117title = flavor_bav.1302.title Current Year年Target Country Adjective分治
2118desc = flavor_bav.1302.desc Target Ruler Dynasty家族内斗导致Target Country AdjectiveTarget Country Flavor Rank再度分裂为多个自治实体。Rival Brother威胁称,若不给予下巴伐利亚完全自治权就将公开反叛。此番分裂危及Target Country Flavor Rank统一,可能招致外部干涉。我们该为安抚贵族接受分裂,还是竭力维持巴伐利亚的统一?
2119outcome = neutral
2121historical_info = flavor_bav.1302.historical_info 从中世纪晚期到近代初期,巴伐利亚各领土的碎片化是不断发生的主题。王朝争端(尤其是维特尔斯巴赫家族发生的那些)导致公国屡次被分割为相互敌对的领地,这种持续的分裂严重削弱了中央权威,使巴伐利亚同时面临内部动荡与外部威胁的双重危机。14到15世纪发生了多次分裂,其中1392年发生的公国三分事件最具代表性,由此形成了巴伐利亚‑慕尼黑、巴伐利亚‑英戈尔施塔特和巴伐利亚‑兰茨胡特并立的局面。虽然历代统治者都试图推动统一进程,但贵族集团的既得利益与传统上实行的诸子均分继承制度,始终成为确立长子继承制难以逾越的障碍。
2123fire_only_once = yes
2124dynamic_historical_event = {
2125tag = UBV
2126from = 1350.1.1
2127to = 1420.1.1
2128monthly_chance = 4
}
2131illustration_tags = {
213210 = angry
213310 = interior
}
2136trigger = {
2137has_ruler = yes
2138any_character = {
2139is_alive = yes
2140OR = {
2141is_sibling_of = root.ruler
2142is_close_relative = root.ruler
2143is_child_of = root.ruler
}
2145dynasty = root.ruler.dynasty
2146is_female = no
2147is_ruler = no
2148is_heir = no
2149age_in_years >= 16
}
2151OR = {
2152AND = {
2153country_exists = c:LBV
2154c:LBV = {
2155is_subject_of = c:UBV
2156OR = {
2157opinion = {
2158target = root
2159value <= 50
}
2161liberty_desire > 50
2162country_economical_base > root.country_economical_base
}
}
}
2166AND = {
2167NOT = {
2167country_exists = c:LBV
}
2168owns = location:landshut
2169OR = {
2170stability <= 0
2171area:bavaria_area = {
2172any_location_in_area = {
2173owner = root
2174average_satisfaction <= 0.5
2175count > 3
}
}
}
}
}
}
2183immediate = {
2185save_scope_as = target_country
2186capital = {
2186save_scope_as = target_location
}
2187ruler ?= {
2188save_scope_as = target_ruler
}
2190if = {
2191limit = {
2192country_exists = c:LBV
2193NOT = {
}
}
2196c:LBV.ruler ?= {
2196save_scope_as = rival_brother
}
}
2198else = {
2199random_character = {
2200limit = {}
2213save_scope_as = rival_brother
}
}
}

选项

A允许巴伐利亚分治。
2220historical_option = yes
2222if = {
2223limit = {
2224NOT = {
2224country_exists = c:LBV
}
2225owns = location:landshut
}
2228create_country_from_cores_in_our_locations = c:LBV
2230hidden_effect = {
2232add_country_to_international_organization = c:LBV
}
}
2235c:LBV = {
2236set_new_ruler = scope:rival_brother
}
}
2239else = {
2240cancel_subject = c:LBV
}
B坚决反对巴伐利亚分裂。
2247if = {
2248limit = {
2249NOT = {
2249country_exists = c:LBV
}
2250owns = location:landshut
}
2253create_country_from_cores_in_our_locations = c:LBV
2255hidden_effect = {
2257add_country_to_international_organization = c:LBV
}
}
2261c:LBV = {
2262leave_all_wars_with = root
2263if = {
2264limit = {
2265target = root
}
}
2267declare_war_with_cb = {
2268target = root
}
}
2272else = {
2273add_casus_belli = {
2274target = root
}
}
2278set_new_ruler = scope:rival_brother
}
}
2281else = {
2282c:LBV = {
2283leave_all_wars_with = root
2284if = {
2285limit = {
2286target = root
}
}
2288declare_war_with_cb = {
2289target = root
}
}
2293else = {
2294add_casus_belli = {
2295target = root
}
}
2299set_new_ruler = scope:rival_brother
}
}
C通过让步维持统一。
2305trigger = {
2306NOT = {
2306country_exists = c:LBV
}
2307owns = location:landshut
}
2310area:bavaria_area = {
2311every_location_in_area = {
2312limit = {
2312owner = root
}
2313add_location_modifier = {
2313years = 25
2313mode = add_and_extend
}
2315every_pop = {
2316limit = {
2317religion = root.religion
2318culture = root.culture
}
2320add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
}
}
}
2324add_stability = stability_extreme_penalty (-20)
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明