事件

波夫莱特修道院王家陵寝

flavor_ara.102in_game/events/DHE/flavor_ARA.txt:1482
波夫莱特修道院王家陵寝

我们的统治者Target Character最近一直在思考his/her的遗体应该安息在何处。在全国众多修道院中,波夫莱特修道院引起了Ruler Title的注意。该修道院位于Target Location,属于熙笃会。

需要文艺复兴时代trigger阿拉贡国家dynamic historical event.tag

定义in_game/events/DHE/flavor_ARA.txt:1482

1483type = country_event
1484title = flavor_ara.102.title 波夫莱特修道院王家陵寝
1485desc = flavor_ara.102.desc 我们的统治者Target Character最近一直在思考his/her的遗体应该安息在何处。在全国众多修道院中,波夫莱特修道院引起了Ruler Title的注意。该修道院位于Target Location,属于熙笃会。
1486outcome = neutral
1487fire_only_once = yes
1489dynamic_historical_event = {
1490tag = ARA
1491from = 1315.1.1
1492to = 1365.1.1
1493monthly_chance = 5
}
1496trigger = {
1497current_age = age_2_renaissance
1498owns = location:tarragona
1499location:tarragona = {
1500any_work_of_art_in_location = {
1501this = work_of_art:poblet_abbey
}
}
}
1506illustration_tags = {
150710 = regular
150810 = exterior
}
1511immediate = {
1513location:tarragona = {
1514save_scope_as = target_location
}
1516ruler = {
1517save_scope_as = target_character
}
}

选项

A修建一座王家和贵族陵园。
1524historical_option = yes
1525culture = {
1526add_cultural_influence = cultural_influence_mild_bonus (10)
}
1528add_prestige = prestige_weak_bonus (5)
1529scale = -2
}
1530add_estate_satisfaction = {
}
1531work_of_art:poblet_abbey = {
1531change_art_quality = 10
}
B贵族不会高兴,但我们的钱有更好的用途。
1537add_prestige = prestige_mild_penalty (-10)
1538add_estate_satisfaction = {
}
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