事件

贵族反抗统治

fall_of_delhi.13in_game/events/situations/fall_of_delhi.txt:1067
贵族反抗统治

毫无疑问,我们的境况远远称不上稳固。游荡的盗匪假借贵族之名,在地方公开批评和反对我们的行政方针。更有甚者,他们还要求我们在中央比别的阶层更多地偏袒他们的派系。如果我们照做,此举不仅将付出昂贵的代价,更不用说将会开创多么恶劣的先例……

需要贵族人情静态修正triggeroutcome1变量after, option 1outcome2变量after, option 1outcome3变量after, option 1

定义in_game/events/situations/fall_of_delhi.txt:1067

1068type = country_event
1069category = situation_event
1071title = delhi_situation.13.title 贵族反抗统治
1072desc = delhi_situation.13.desc 毫无疑问,我们的境况远远称不上稳固。游荡的盗匪假借贵族之名,在地方公开批评和反对我们的行政方针。更有甚者,他们还要求我们在中央比别的阶层更多地偏袒他们的派系。如果我们照做,此举不仅将付出昂贵的代价,更不用说将会开创多么恶劣的先例……
1073outcome = neutral
1075image = "gfx/interface/illustrations/situation/fall_of_delhi.dds"
1077trigger = {
1078estate_satisfaction:nobles_estate < 0.5
1079NOT = {
1079has_country_modifier = delhi_appeased_the_nobles_modifier
}
}
1082immediate = {
1083random_list = {
108433 = {
1085set_variable = {
1085name = outcome1
1085value = yes
}
}
108733 = {
1088set_variable = {
1088name = outcome2
1088value = yes
}
}
109033 = {
1091set_variable = {
1091name = outcome3
1091value = yes
}
}
}
}
1124after = {
1125if = {
1126limit = {
1126has_variable = outcome1
}
1127remove_variable = outcome1
}
1129if = {
1130limit = {
1130has_variable = outcome2
}
1131remove_variable = outcome2
}
1133if = {
1134limit = {
1134has_variable = outcome3
}
1135remove_variable = outcome3
}
}

选项

A我们暂且忍耐。
1099add_government_power = government_power_mild_penalty (-5)
1100if = {
1101limit = {
1101has_variable = outcome1
}
1102change_societal_value = {
}
}
1104if = {
1105limit = {
1105has_variable = outcome2
}
1106change_societal_value = {
}
}
1108if = {
1109limit = {
1109has_variable = outcome3
}
1110add_gold = {
1111value = monthly_income_trade_and_tax
1112multiply = -1
}
}
B他们忘了该向谁效忠了!
1120add_estate_satisfaction = {
}
1121add_stability = stability_weak_penalty (-2.5)
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