事件

哗变!

exploration_monthly.27in_game/events/exploration/exploration_monthly_events.txt:1045

Target Explorer和his/her的船员之间的紧张关系最近一直在加剧。对Target Explorer领导的普遍不满越来越厉害,从甲板下偷偷摸摸的交谈和甲板上刺眼的目光都能看出来。his/her对形势的明显忽视导致了his/her的垮台,船员们最终组织起来,发动了一场全面哗变。

定义in_game/events/exploration/exploration_monthly_events.txt:1045

1046type = exploration_event
1047title = exploration_monthly.27.title 哗变!
1048desc = exploration_monthly.27.desc Target Explorer和his/her的船员之间的紧张关系最近一直在加剧。对Target Explorer领导的普遍不满越来越厉害,从甲板下偷偷摸摸的交谈和甲板上刺眼的目光都能看出来。his/her对形势的明显忽视导致了his/her的垮台,船员们最终组织起来,发动了一场全面哗变。
1049outcome = neutral
1051trigger = {
1052area = {
1053is_area_sea = yes
}
1055exists = leader
}
1058immediate = {
1059leader ?= {
1059save_scope_as = target_explorer
}
}

选项

A这块木板给你!
1064owner = {
1064add_prestige = prestige_mild_penalty (-10)
}
1065kill_character = scope:target_explorer
B改善船员的条件。
1070trigger = {
1071scope:target_explorer.adm > 70
}
1073owner = {
1074add_gold = {
1074value = ROOT.exploration_monthly_cost
1074multiply = -2
}
}
1076change_exploration_progress = {
1077value = exploration_monthly_progress
1078multiply = -1
}
C圆滑的解决此事。
1084trigger = {
1085scope:target_explorer.dip > 70
}
1087change_exploration_progress = {
1088value = exploration_monthly_progress
1089multiply = -1
}
1091owner = {
1091add_prestige = prestige_weak_penalty (-5)
}
D如果你想要大屠杀,那你会得到的。
1096trigger = {
1097scope:target_explorer.mil > 70
}
1099change_exploration_progress = {
1100value = exploration_monthly_progress
1101multiply = -2
}
1103owner = {
1104add_gold = {
1104value = ROOT.exploration_monthly_cost
1104multiply = -1
}
}
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