事件

夜晚的声音

exploration_monthly.20in_game/events/exploration/exploration_monthly_events.txt:714
夜晚的声音

穿越Area时,有许多探险队员怀疑探索者Target Character能否找到正确的路。甚至Location的土著Pop Culture人也宣称他们的祖灵警告他们,Target Character选择了错误的方向。

一开始,he/she明确驳斥了这种荒谬的说法,但he/she今天醒来后宣称,昨夜众灵拜访了him/her,he/she听到有声音指引him/her改变当前的路线。he/she说he/she无法再否认这些征兆,但走那条路需要额外的资金,因为它更难走,需要额外的补给和装备。

需要药物商品trigger丛林植被trigger

定义in_game/events/exploration/exploration_monthly_events.txt:714

715type = exploration_event
716title = exploration_monthly.20.title 夜晚的声音
717desc = exploration_monthly.20.desc 穿越Area时,有许多探险队员怀疑探索者Target Character能否找到正确的路。甚至Location的土著Pop Culture人也宣称他们的祖灵警告他们,Target Character选择了错误的方向。

一开始,he/she明确驳斥了这种荒谬的说法,但he/she今天醒来后宣称,昨夜众灵拜访了him/her,he/she听到有声音指引him/her改变当前的路线。he/she说he/she无法再否认这些征兆,但走那条路需要额外的资金,因为它更难走,需要额外的补给和装备。
718outcome = neutral
720image = "gfx/interface/icons/trade_goods/illustrations/icon_goods_medicaments.dds"
722trigger = {
723location = {
724has_owner = no
725population > 0.1
726OR = {
727market = {
727is_produced_in_market = goods:medicaments
}
728vegetation = jungle
}
}
731exists = leader
}
734immediate = {
735location = {
736random_pop = {
737limit = {
737NOT = {
737culture = ROOT.owner.culture
}
}
738save_scope_as = pop
}
}
741leader = {
741save_scope_as = target_character
}
}

选项

Ahis/her的直觉从未让我们失望。
747owner = {
747add_gold = {
747value = ROOT.exploration_monthly_cost
747multiply = -5
}
}
749change_exploration_progress = {
750value = exploration_monthly_progress
751multiply = 5
}
B灵魂的声音?荒谬。
758change_exploration_progress = {
759value = exploration_monthly_progress
760multiply = -10
}
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