事件

滥用权力

dissolution_of_delhi.5in_game/events/disaster/dissolution_of_delhi.txt:403

Capital收到消息称,贵族在Target Province地区暗中活动。他们似乎解散了当地议会,试图强行推行其法律,以对抗我们中央政府的权威,这显然是对我们国家近期遭遇困境的一种回应。我们的顾问们建议将当地贵族彻底铲除,以此警告其他任何试图干涉我们事务的省份……

需要贵族社会阶级option 1, option 2农民社会阶级option 1, option 2local_event_timer变量immediate, trigger

定义in_game/events/disaster/dissolution_of_delhi.txt:403

404type = country_event
405category = disaster_event
407title = dissolution_of_delhi.5.title 滥用权力
408desc = dissolution_of_delhi.5.desc Capital收到消息称,贵族在Target Province地区暗中活动。他们似乎解散了当地议会,试图强行推行其法律,以对抗我们中央政府的权威,这显然是对我们国家近期遭遇困境的一种回应。我们的顾问们建议将当地贵族彻底铲除,以此警告其他任何试图干涉我们事务的省份……
409outcome = neutral
411trigger = {
412any_province = {
413NOT = {
414any_location_in_province = {
414has_variable = local_event_timer
}
}
}
}
419immediate = {
420ordered_province = {
421limit = {
422NOT = {
423any_location_in_province = {
423has_variable = local_event_timer
}
}
}
426order_by = {
427value = province_satisfaction
428multiply = -1
}
430save_scope_as = target_province
}
432scope:target_province = {
433ordered_location_in_province = {
434max = 1
435order_by = population
436check_range_bounds = no
437save_scope_as = target_location
438set_variable = {
440value = yes
441years = 1
}
}
}
}

选项

A砍掉他们的头!
449trigger = {
450scope:location = {
451any_pop = {
451pop_type = pop_type:nobles
}
}
}
455scope:target_location = {
456random_pop = {
457limit = {
458pop_type = pop_type:nobles
}
460add_pop_size = {
461value = pop_size
462multiply = -0.5
}
}
}
466add_government_power = government_power_mild_bonus (5)
467add_estate_satisfaction = {
}
470custom_tooltip = target_province_peasants_get_20_satisfaction_tt Target Province的平民人群会获得pop satisfaction severe bonus人群满意度
471custom_tooltip = target_province_nobles_lose_25_satisfaction_tt Target Province的贵族人群会失去pop satisfaction extreme penalty人群满意度
472hidden_effect = {
473scope:target_province = {
474every_location_in_province = {
475every_pop = {
476limit = {
477owner = root
478pop_type = pop_type:peasants
}
480add_pop_satisfaction = pop_satisfaction_severe_bonus (0.15)
}
482every_pop = {
483limit = {
484owner = root
485pop_type = pop_type:nobles
}
487add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
}
B我们需要他们。
497add_estate_satisfaction = {
}
500add_stability = stability_weak_bonus (2.5)
501if = {
502limit = {
503scope:target_province = {
504any_location_in_province = {
505any_pop = {
505pop_type = pop_type:nobles
}
}
}
}
509custom_tooltip = target_province_nobles_gain_20_satisfaction_tt Target Province的贵族人群会获得pop satisfaction extreme bonus人群满意度
510hidden_effect = {
511scope:target_province = {
512every_location_in_province = {
513every_pop = {
514limit = {
515owner = root
516pop_type = pop_type:nobles
}
518add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
}
}
}
524custom_tooltip = target_province_peasants_lose_25_satisfaction_tt Target Province的平民人群会失去pop satisfaction extreme penalty人群满意度
525hidden_effect = {
526scope:target_province = {
527every_location_in_province = {
528every_pop = {
529limit = {
530owner = root
531pop_type = pop_type:peasants
}
533add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
}
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