事件

省份事务

dissolution_of_delhi.2in_game/events/disaster/dissolution_of_delhi.txt:46

Target Location的人民已经忘记了我们旗帜曾经带来的权威和号令。自治和独立的言论充斥着空气,这片领地正逐渐从我们手中滑落。地方税收、征兵和物资征集是拥有Target Location最重要的几个方面。很明显,如果我们的行政官员想要至少名义上保持对这些土地的控制,他们就必须接受指示和援助。

需要市民社会阶级option 2贵族社会阶级option 1农民社会阶级option 1, option 2, option 3local_event_timer变量trigger

定义in_game/events/disaster/dissolution_of_delhi.txt:46

47type = country_event
48category = disaster_event
50title = dissolution_of_delhi.2.title 省份事务
51desc = dissolution_of_delhi.2.desc Target Location的人民已经忘记了我们旗帜曾经带来的权威和号令。自治和独立的言论充斥着空气,这片领地正逐渐从我们手中滑落。地方税收、征兵和物资征集是拥有Target Location最重要的几个方面。很明显,如果我们的行政官员想要至少名义上保持对这些土地的控制,他们就必须接受指示和援助。
52outcome = neutral
54trigger = {
55any_province = {
56province_satisfaction < 0.5
57NOT = {
58any_location_in_province = {
58has_variable = local_event_timer
}
}
}
}
63immediate = {
64random_province = {
65limit = {
66province_satisfaction < 0.5
}
68save_scope_as = target_province
}
70ordered_owned_location = {
71limit = {
71province = scope:target_province
}
72order_by = population
73check_range_bounds = no
74save_scope_as = target_location
75set_variable = {
77value = yes
78years = 1
}
}
}

选项

A允许贵族管理Target Location。
86trigger = {
87scope:target_location = {
88any_pop = {
88pop_type = pop_type:nobles
}
}
}
92change_societal_value = {
}
93add_estate_satisfaction = {
}
96scope:target_location = {
97random_pop = {
98limit = {
99owner = root
100pop_type = pop_type:peasants
}
102add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
104random_pop = {
105limit = {
106owner = root
107pop_type = pop_type:nobles
}
109add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
112scope:target_location.province = {
113every_location_in_province = {
114change_control = control_mild_penalty (-0.1)
}
}
B让市民来处理。
122trigger = {
123scope:target_location = {
124any_pop = {
124pop_type = pop_type:burghers
}
}
}
128change_societal_value = {
}
129add_estate_satisfaction = {
}
132scope:target_location = {
133random_pop = {
134limit = {
135owner = root
136pop_type = pop_type:peasants
}
138add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
140random_pop = {
141limit = {
142owner = root
143pop_type = pop_type:burghers
}
145add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
148scope:target_location.province = {
149every_location_in_province = {
150change_control = control_mild_penalty (-0.1)
}
}
C如果我们自己处理不了,我们就配不上它!
158scale = -1
}
159add_stability = stability_weak_bonus (2.5)
160add_estate_satisfaction = {
}
163add_estate_satisfaction = {
}
166scope:target_location = {
167random_pop = {
168limit = {
169owner = root
170pop_type = pop_type:peasants
}
172add_pop_satisfaction = pop_satisfaction_extreme_bonus (0.25)
}
}
175scope:target_location.province = {
176every_location_in_province = {
177change_control = control_weak_bonus (0.05)
}
}
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