事件本版本变更

灾厄肆虐

crisis_of_the_chinese_dynasty.5in_game/events/disaster/chinese_crisis_events.txt:206
灾厄肆虐

在这样的困难时期,Target Province的民众正经历着前所未有的苦难。这片曾经繁荣富庶的土地,如今盗匪横行、粮仓见底、屋舍焚毁。民众在乱世中向Target Character泣血求援。

荒芜的农田和淤塞的灌溉渠道预示着更加严峻的危机。灾情持续蔓延已严重动摇朝廷威信,Flavor Rank全境笼罩在不安与恐慌之中。

需要天朝国际组织option 1, option 2, option 3, option 4远离宫廷静态修正immediatedisplay_character_ability_variable变量after

定义in_game/events/disaster/chinese_crisis_events.txt:206

207type = country_event
208category = disaster_event
209image = "gfx/interface/illustrations/disaster/crisis_of_the_chinese_dynasty.dds"
210title = crisis_of_the_chinese_dynasty.5.title 灾厄肆虐
211desc = crisis_of_the_chinese_dynasty.5.desc 在这样的困难时期,Target Province的民众正经历着前所未有的苦难。这片曾经繁荣富庶的土地,如今盗匪横行、粮仓见底、屋舍焚毁。民众在乱世中向Target Character泣血求援。

荒芜的农田和淤塞的灌溉渠道预示着更加严峻的危机。灾情持续蔓延已严重动摇朝廷威信,Flavor Rank全境笼罩在不安与恐慌之中。
212outcome = neutral
214trigger = {
215any_province = {
216province_prosperity <= 0.33
}
}
220immediate = {
221ruler_or_regent = {
221save_scope_as = target_character
}
222ordered_province = {
223order_by = {
224value = province_prosperity
225multiply = -1
}
227max = 1
228check_range_bounds = no
229save_scope_as = target_province
230random_location_in_province = {
231limit = {
231is_province_capital = yes
}
232save_scope_as = target_location
}
}
235if = {
236limit = {
237any_cabinet_character = {
238total_abilities > 25
239NOT = {
239has_character_modifier = away_from_the_court_modifier
}
240count > 0
}
}
243ordered_cabinet_character = {
244limit = {
245NOT = {
245has_character_modifier = away_from_the_court_modifier
}
}
247order_by = total_abilities
248max = 1
249check_range_bounds = no
250save_scope_as = target_character_1
}
252set_variable = {
254value = {
255add = scope:target_character_1.total_abilities
256multiply = 0.05
}
}
259set_variable = {
261value = {
}
}
}
}
361after = {
362if = {
363limit = {
}
}
}

选项

A拨款恢复当地的粮食赈济。
272trigger = {
273scope:target_province = {
273province_food_percentage <= 0.75
}
}
275scale = -2.5
}
276scope:target_province = {
277change_province_food_percentage = 0.15
278custom_tooltip = {
279text = every_location_in_target_province_5_prosperity_tt Target Province的地点获得prosperity very weak bonus繁荣度
280every_location_in_province = {
281change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
}
B派Target Character 1去!
298trigger = {
299exists = scope:target_character_1
}
302scope:target_province = {
303custom_tooltip = {
304text = every_location_in_target_province_scales_with_character_tt Target Character 1会前往Target Province监督重建工作。在此期间,he/she将不再是内阁的一员。

由于his/her的总能力,我们在Target Province的所有地点会获得Display Character Ability Variable%繁荣度
305every_location_in_province = {
306change_prosperity = root.var:character_ability_prosperity_variable
}
}
}
310scope:target_character_1 = {
311add_character_modifier = {
313years = 3
314mode = replace
}
}
317scale = -1
}
C补恤当地灾民。
330scale = -5
}
331scope:target_province = {
332custom_tooltip = {
333text = every_location_in_target_province_5_prosperity_tt Target Province的地点获得prosperity very weak bonus繁荣度
334every_location_in_province = {
335change_prosperity = prosperity_very_weak_bonus (0.05)
}
}
}
D蝼蚁之辈何足挂齿!
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明