事件

共谋者名单曝光

coup_attempt.7in_game/events/disaster/coup_attempt.txt:468
共谋者名单曝光

得益于秘密会议的努力,辅以贿赂与精密调查,我们已掌握那些反对我们的人的名单。其生死尽在我们的股掌之中。部分顾问主张立即清洗Target Character 2等同党,然而,也有人建议对his/her采取怀柔政策——将危险人物留在身边,以待日后操纵他们?

需要potential_conspirator_variable变量immediate, option 1, option 2, option 3, option 4

定义in_game/events/disaster/coup_attempt.txt:468

469hide_portraits = yes
470type = country_event
471category = disaster_event
472title = coup_attempt.7.title 共谋者名单曝光
473desc = {
474first_valid = {
475triggered_desc = {
476desc = coup_attempt.7.desc 得益于秘密会议的努力,辅以贿赂与精密调查,我们已掌握那些反对我们的人的名单。其生死尽在我们的股掌之中。部分顾问主张立即清洗Target Character 2等同党,然而,也有人建议对his/her采取怀柔政策——将危险人物留在身边,以待日后操纵他们?
477trigger = {
478any_character = {
480NOR = {
481is_ruler_of = prev
482is_regent_of = prev
}
484count > 2
}
}
}
488triggered_desc = {
489desc = coup_attempt.7.desc_b 得益于秘密会议的努力,我们发现了政变的其中一个共谋者,Target Character 2。有顾问力主即刻处决,认为留此祸患太过危险;然而,亦有人主张采取更为克制的策略——饶恕his/her的性命或将在将来使him/her为我们所用。
490trigger = {
491NOT = {
492any_character = {
494NOR = {
495is_ruler_of = prev
496is_regent_of = prev
}
498count > 2
}
}
}
}
}
}
505outcome = neutral
507image = "gfx/interface/illustrations/disaster/coup_attempt.dds"
509immediate = {
510ruler_or_regent ?= {
510save_scope_as = target_character_1
}
511if = {
512limit = {
513any_character = {
515NOR = {
516is_ruler_of = prev
517is_regent_of = prev
}
519count > 2
}
}
522random_character = {
523limit = {
525this != scope:target_character_1
}
527save_scope_as = target_character_2
}
529random_character = {
530limit = {
532this != scope:target_character_1
533this != scope:target_character_2
}
535save_scope_as = target_character_3
}
537random_character = {
538limit = {
540this != scope:target_character_1
541this != scope:target_character_2
542this != scope:target_character_3
}
544save_scope_as = target_character_4
}
}
547else = {
548random_character = {
549limit = {
551this != scope:target_character_1
}
553save_scope_as = target_character_2
}
}
}

选项

A杀了他们!把他们全都杀了!
560trigger = {
561any_character = {
563NOR = {
564is_ruler_of = prev
565is_regent_of = prev
}
567count > 2
}
}
571add_government_power = government_power_extreme_bonus (10)
572kill_character = {
573target = scope:target_character_2
574reason = execution
575killer = scope:target_character_1
}
577if = {
578limit = {
578exists = scope:target_character_3
}
579kill_character = {
580target = scope:target_character_2
581reason = execution
582killer = scope:target_character_1
}
}
585if = {
586limit = {
586exists = scope:target_character_4
}
587kill_character = {
588target = scope:target_character_4
589reason = execution
590killer = scope:target_character_1
}
}
B赦免他们,我们需要他们。
598trigger = {
599any_character = {
601NOR = {
602is_ruler_of = prev
603is_regent_of = prev
}
605count > 2
}
}
609add_stability = stability_mild_penalty (-7)
610custom_tooltip = {
611text = conspirators_will_stick_around_absolved_tt 名单上的共谋者者将被赦免罪行,他们的项上头颅暂且安然无恙……
612scope:target_character_2 ?= {
612remove_variable = potential_conspirator_variable
}
613scope:target_character_3 ?= {
613remove_variable = potential_conspirator_variable
}
614scope:target_character_4 ?= {
614remove_variable = potential_conspirator_variable
}
}
C杀了him/her!
621trigger = {
622NOT = {
623any_character = {
625NOR = {
626is_ruler_of = prev
627is_regent_of = prev
}
629count > 2
}
}
}
634add_government_power = government_power_extreme_bonus (10)
635kill_character = {
636target = scope:target_character_2
637reason = execution
638killer = scope:target_character_1
}
D给予him/her特赦。
645trigger = {
646NOT = {
647any_character = {
649NOR = {
650is_ruler_of = prev
651is_regent_of = prev
}
653count > 2
}
}
}
658add_stability = stability_weak_penalty (-2.5)
659custom_tooltip = {
660text = conspirators_will_stick_around_absolved_2_tt Target Character 2将被赦免罪行,his/her的项上头颅暂且安然无恙……
661scope:target_character_2 ?= {
661remove_variable = potential_conspirator_variable
}
}
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