事件

服夷王化

confucian_events.6in_game/events/religion/confucian_events.txt:406
服夷王化

时过境迁,许多Target Location Adjective已经逐渐接受了我们的一些习俗。在我们的Cabinet Member TitleTarget Character访问Target Location时,he/she发现此地还远未达到文明开化的程度。当地一位颇有名望的乡绅邀请him/her参加自己公子的命名仪式,却毫无避讳地给孩子取了与自己相同的名字。这最终让这位官员摇头叹息。

返回首都后,Target Character对这些Target Location Adjective信徒以及他们成为世界文明前列的可能性表达了相当悲观的看法。

需要天朝国际组织option 2宗派国际组织trigger启用调和修正类型option 1, option 2启用仁义修正类型option 2儒家政策trigger

定义in_game/events/religion/confucian_events.txt:406

407type = country_event
408title = confucian_events.6.title 服夷王化
409desc = confucian_events.6.desc 时过境迁,许多Target Location Adjective已经逐渐接受了我们的一些习俗。在我们的Cabinet Member TitleTarget Character访问Target Location时,he/she发现此地还远未达到文明开化的程度。当地一位颇有名望的乡绅邀请him/her参加自己公子的命名仪式,却毫无避讳地给孩子取了与自己相同的名字。这最终让这位官员摇头叹息。

返回首都后,Target Character对这些Target Location Adjective信徒以及他们成为世界文明前列的可能性表达了相当悲观的看法。
410outcome = neutral
412trigger = {
413any_international_organizations_member_of = {
414international_organization_type = international_organization_type:sect
415international_organization_has_policy = policy:confucianism_policy
}
417any_cabinet_character = {
418dip >= 70
}
420any_owned_location = {
421integration_level = core
}
}
426illustration_tags = {
42710 = exterior
42810 = regular
}
431immediate = {
432random_owned_location = {
433limit = {
434integration_level = core
}
437save_scope_as = target_location
}
440random_cabinet_character = {
441limit = {
441dip >= 70
}
442save_scope_as = target_character
}
}

选项

A我们就放任他们自行其是吧。
448scope:target_location.province = {
449every_location_in_province = {
450limit = {
450dominant_religion != root.religion
}
451change_control = control_weak_penalty (-0.05)
}
}
454if = {
}
458add_stability = stability_weak_bonus (2.5)
B让我们派遣最好和最聪明的人来教化他们。
463if = {
464limit = {
464is_leader_of_international_organization = international_organization:middle_kingdom
}
}
467add_government_power = government_power_mild_penalty (-5)
468add_prestige = prestige_mild_penalty (-10)
469scope:target_location.province = {
470every_location_in_province = {
471limit = {
471dominant_religion != root.religion
}
472change_control = control_severe_bonus (0.2)
}
}
475if = {
476limit = {
}
477add_harmony = harmony_weak_bonus (5)
}
479if = {
480limit = {
}
481add_righteousness = righteousness_weak_bonus (10)
}
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