事件

一座繁荣的修道院

catholic_flavor.2in_game/events/religion/catholic_flavor.txt:50
一座繁荣的修道院

Target Location的修道院迎来了繁荣的时代,并吸引了知名的天主教学者。这也影响了Target Location的其他地区,并为此地带来了新的财富。对Target Ruler进行访问是明智之举,也是修道院的荣耀。

需要修道院建筑immediate, trigger天主教宗教trigger

定义in_game/events/religion/catholic_flavor.txt:50

51type = country_event
52title = catholic_flavor.2.title 一座繁荣的修道院
53desc = catholic_flavor.2.desc Target Location的修道院迎来了繁荣的时代,并吸引了知名的天主教学者。这也影响了Target Location的其他地区,并为此地带来了新的财富。对Target Ruler进行访问是明智之举,也是修道院的荣耀。
54outcome = neutral
56illustration_tags = {
5710 = happy
5810 = exterior
}
61trigger = {
62religion = religion:catholic
63has_ruler = yes
64any_owned_location = {
65has_building_with_at_least_one_level = monastery
}
}
69immediate = {
72random_owned_location = {
73limit = {
74has_building_with_at_least_one_level = monastery
}
76save_scope_as = target_location
}
78ruler = {
79save_scope_as = target_ruler
}
}

选项

ATarget Ruler应该亲自拜访Target Location
86add_government_power = government_power_weak_bonus (2.5)
B我们不去管他们的事情。
92scope:target_location = {
93if = {
94limit = {
95prosperity = 1
}
97change_development = development_weak_bonus (0.25)
}
99change_prosperity = prosperity_mild_bonus (0.15)
}
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