事件

农民的牺牲

buddhism_events.20in_game/events/religion/buddhism_events.txt:1124
农民的牺牲

Target Location急需改善基础设施。当地修道院的僧侣们正在尽其所能,当地的贵族也是如此,但如果该地区要繁荣发展,国家就必须介入。改善现状的计划需要额外的农村劳动力加入项目,但所有农民都忙于收割。我们可以命令他们放下工作参与公共建设项目,但作为回报,他们期望获得相当于他们在同一时间内能够种植的水稻数量的补偿。

需要修道院建筑immediate, trigger启用调和修正类型option 1, option 2, option 3启用仁义修正类型option 1, option 2, option 3

定义in_game/events/religion/buddhism_events.txt:1124

1125type = country_event
1126title = buddhism_events.20.title 农民的牺牲
1127desc = buddhism_events.20.desc Target Location急需改善基础设施。当地修道院的僧侣们正在尽其所能,当地的贵族也是如此,但如果该地区要繁荣发展,国家就必须介入。改善现状的计划需要额外的农村劳动力加入项目,但所有农民都忙于收割。我们可以命令他们放下工作参与公共建设项目,但作为回报,他们期望获得相当于他们在同一时间内能够种植的水稻数量的补偿。
1128outcome = neutral
1130trigger = {
1131produced_in_country:rice > 0
1133any_owned_location = {
1134has_building_with_at_least_one_level = monastery
}
}
1139illustration_tags = {
114010 = exterior
114110 = regular
}
1144immediate = {
1146ordered_owned_location = {
1147order_by = population
1148max = 1
1150limit = {
1151has_building_with_at_least_one_level = monastery
}
1154save_scope_as = target_location
}
}

选项

A支付补偿。
1160add_karma = karma_mild_bonus (10)
1161scope:target_location = {
1161add_location_modifier = {
1161modifier = rice_compensation
1161years = 10
1161mode = add_and_extend
}
}
1162if = {
1163limit = {
}
1164add_righteousness = righteousness_weak_bonus (10)
}
1166if = {
1167limit = {
}
1168add_harmony = harmony_mild_bonus (10)
}
B放弃这个工程。
1174add_prestige = prestige_mild_penalty (-10)
1175if = {
1176limit = {
}
1177add_righteousness = righteousness_weak_penalty (-10)
}
1179if = {
1180limit = {
}
}
C要求那些农民无偿工作。
1187add_karma = karma_weak_penalty (-5)
1188scope:target_location = {
1188add_location_modifier = {
1188modifier = forced_labor
1188years = 10
1188mode = add_and_extend
}
}
1189if = {
1190limit = {
}
1191add_righteousness = righteousness_mild_penalty (-20)
}
1193if = {
1194limit = {
}
1195add_harmony = harmony_mild_penalty (-10)
}
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