事件

僧人破戒

buddhism_events.17in_game/events/religion/buddhism_events.txt:929
僧人破戒

Country僧侣的宗教戒律日渐松弛。由于缺乏资金,一小撮贵族垄断了高级僧职,而且Ruler Title未能像一位真正的佛教Ruler Title那样保护信众,越来越多的僧侣似乎正在违反誓言放弃僧侣生活,或者在某些情况下虽然保持僧侣身份却并不遵守其戒律。

最近,我们特别注意到一起僧侣违反誓言并煽动他人效仿的恶劣事件,许多人可能会密切关注我们处理此事的方式。一位优秀的Ruler Title应该始终展现慈悲和温和,但任何Ruler Title也都有责任维护寺院的戒律,必要时可动用武力。

需要启用调和修正类型option 1, option 2, option 3启用仁义修正类型option 1, option 2, option 3净化寺院静态修正trigger僧侣不守戒律静态修正trigger修院的兴盛静态修正trigger严厉惩罚僧侣静态修正trigger

定义in_game/events/religion/buddhism_events.txt:929

930hide_portraits = yes
931type = country_event
932title = buddhism_events.17.title 僧人破戒
933desc = buddhism_events.17.desc Country僧侣的宗教戒律日渐松弛。由于缺乏资金,一小撮贵族垄断了高级僧职,而且Ruler Title未能像一位真正的佛教Ruler Title那样保护信众,越来越多的僧侣似乎正在违反誓言放弃僧侣生活,或者在某些情况下虽然保持僧侣身份却并不遵守其戒律。

最近,我们特别注意到一起僧侣违反誓言并煽动他人效仿的恶劣事件,许多人可能会密切关注我们处理此事的方式。一位优秀的Ruler Title应该始终展现慈悲和温和,但任何Ruler Title也都有责任维护寺院的戒律,必要时可动用武力。
934outcome = neutral
936trigger = {
939has_ruler = yes
940karma < -50
942total_effective_building_levels:monastery > 0
943NOT = {
943has_country_modifier = lacking_monastic_discipline
}
944NOT = {
944has_country_modifier = strict_punishment_of_monks
}
945NOT = {
945has_country_modifier = cleansing_of_monasteries
}
946NOT = {
947any_owned_location = {
948has_location_modifier = monasteries_blooming
}
}
}
953illustration_tags = {
95410 = interior
95510 = regular
}
958immediate = {
960ruler = {
960save_scope_as = target_ruler
}
}

选项

A我们要宽容。
965add_karma = karma_mild_bonus (10)
966add_country_modifier = {
966years = 10
966mode = add_and_extend
}
967if = {
968limit = {
}
969add_righteousness = righteousness_weak_bonus (10)
}
971if = {
}
B罚没这些邪僧所有的财产!
979add_country_modifier = {
979years = 10
979mode = add_and_extend
}
980if = {
981limit = {
}
982add_righteousness = righteousness_mild_bonus (20)
}
984if = {
985limit = {
}
986add_harmony = harmony_mild_bonus (10)
}
C处决这个僧人和他的支持者!
992add_karma = karma_mild_penalty (-10)
993add_prestige = prestige_weak_bonus (5)
994add_country_modifier = {
994years = 10
994mode = add_and_extend
}
995if = {
996limit = {
}
997add_righteousness = righteousness_mild_penalty (-20)
}
999if = {
1000limit = {
}
1001add_harmony = harmony_mild_penalty (-10)
}
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