事件

Target Character的壁画艺术

artist_events.6in_game/events/character/artist_events.txt:483
… 的壁画艺术

对于许多画家,例如Target Character来说,创作艺术所涉及的众多色彩已成为第二天性。his/her的笔触给人们带来快乐,贫穷与富裕、健康与病弱之人皆为Target Location中心周围的艺术作品所倾倒。最近,我们收到了越来越多的请求,要求进一步资助这种新的艺术风格,建造更多墙壁以供Target Character美化。

定义in_game/events/character/artist_events.txt:483

484type = country_event
485title = artist_events.6.title Target Character的壁画艺术
486desc = artist_events.6.desc 对于许多画家,例如Target Character来说,创作艺术所涉及的众多色彩已成为第二天性。his/her的笔触给人们带来快乐,贫穷与富裕、健康与病弱之人皆为Target Location中心周围的艺术作品所倾倒。最近,我们收到了越来越多的请求,要求进一步资助这种新的艺术风格,建造更多墙壁以供Target Character美化。
487outcome = neutral
488illustration_tags = {
48910 = happy
49010 = interior
}
492trigger = {
493any_artist = {
494artist_type = painter
}
496any_owned_location = {
497is_capital = no
498population >= 10
}
}
502immediate = {
503random_owned_location = {
504limit = {
505is_capital = no
506population >= 10
}
508save_scope_as = target_location
}
510random_artist = {
511limit = {
512artist_type = painter
}
514save_scope_as = target_character
}
}

选项

A语言无法表达的,艺术可以展现!
522scale = -1
}
523scope:target_location = {
524if = {
525limit = {
525development <= 20
}
526change_development = development_weak_bonus (0.25)
}
528else = {
529every_pop = {
530limit = {
531owner = root
}
533add_pop_satisfaction = pop_satisfaction_weak_bonus (0.05)
}
}
536change_prosperity = prosperity_very_weak_bonus (0.05)
}
538scope:target_character = {
539if = {
540limit = {
540artist_skill >= 0.98
}
541add_trait = trait:prominent
}
543else = {
543add_artist_skill = 0.03
}
}
B我们要把金币花在更好的用途上。
550add_prestige = prestige_weak_penalty (-5)
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