事件

进步的喧嚣

artist_events.39in_game/events/character/artist_events.txt:2183
进步的喧嚣

Target Character因his/her从早到晚的锻造声而声名狼藉。虽然his/her的作品质量无可置疑,但持续的噪音已使朝臣、顾问甚至当地的动物们不胜其扰。

抱怨从失眠到诗歌朗诵被打断不一而足。Target Character 2要求将这位金属工匠迁走或使其安静,认为his/her的活动太过重要,不应受到干扰。

定义in_game/events/character/artist_events.txt:2183

2184type = country_event
2185title = artist_events.39.title 进步的喧嚣
2186desc = artist_events.39.desc Target Character因his/her从早到晚的锻造声而声名狼藉。虽然his/her的作品质量无可置疑,但持续的噪音已使朝臣、顾问甚至当地的动物们不胜其扰。

抱怨从失眠到诗歌朗诵被打断不一而足。Target Character 2要求将这位金属工匠迁走或使其安静,认为his/her的活动太过重要,不应受到干扰。
2187outcome = neutral
2188illustration_tags = {
218910 = angry
219010 = interior
}
2192trigger = {
2193any_artist = {
2194artist_type = metalsmith
}
}
2198immediate = {
2199random_artist = {
2200limit = {
2200artist_type = metalsmith
}
2201save_scope_as = target_character
}
2204random_character = {
2205limit = {
2205this != scope:target_character
}
2206save_scope_as = target_character_2
}
}

选项

ATarget Character 2必须学会欣赏艺术!
2214add_stability = stability_mild_penalty (-7)
B全Capital已经没人静得下心了。
2220culture = {
2221add_cultural_influence = cultural_influence_weak_penalty (-5)
2222add_cultural_tradition = cultural_tradition_weak_penalty (-5)
}
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