事件

利用矿产资源

artist_events.38in_game/events/character/artist_events.txt:2084
利用矿产资源

我们的Flavor Rank拥有几处极具价值的矿脉,出产高品质金属。我们的艺术家之一,一位名为Target Character的金属工匠,提议利用his/her的技艺,在his/her的监督下,通过精工细作的金属来改善我们的基础设施或采矿技术。

需要棱堡建筑option 2城堡建筑option 2要塞建筑option 2星堡建筑option 2had_military_improvements_event_variable变量trigger

定义in_game/events/character/artist_events.txt:2084

2085type = country_event
2086title = artist_events.38.title 利用矿产资源
2087desc = artist_events.38.desc 我们的Flavor Rank拥有几处极具价值的矿脉,出产高品质金属。我们的艺术家之一,一位名为Target Character的金属工匠,提议利用his/her的技艺,在his/her的监督下,通过精工细作的金属来改善我们的基础设施或采矿技术。
2088outcome = neutral
2089illustration_tags = {
209010 = regular
209110 = interior
}
2093trigger = {
2094any_artist = {
2095artist_type = metalsmith
2096NOT = {
}
}
2098OR = {
2099produced_in_country:iron > 0
2100produced_in_country:copper > 0
}
}
2104immediate = {
2105random_artist = {
2106limit = {
2107artist_type = metalsmith
}
2109save_scope_as = target_character
2110set_variable = {
}
}
}

选项

Ahis/her的工作将增强我们的进攻能力。
2121change_societal_value = {
}
2125culture = {
2125add_cultural_influence = cultural_influence_mild_bonus (10)
}
B寻求改善我们的基础设施。
2131trigger = {
2132OR = {
2133total_effective_building_levels:castle > 0
2134total_effective_building_levels:bastion > 0
2135total_effective_building_levels:star_fort > 0
2136total_effective_building_levels:fortress > 0
}
}
2140ordered_owned_location = {
2141limit = {
2142OR = {
2143has_building = building_type:castle
2144has_building = building_type:bastion
2145has_building = building_type:star_fort
2146has_building = building_type:fortress
}
}
2149order_by = development
2150max = {
2151value = 1
2152add = {
2153value = num_provinces
2154divide = 20
2155max = 8
}
}
2158check_range_bounds = no
2159change_development = {
2160value = {
2161add = development_mild_bonus (0.5)
2162multiply = {
2163value = scope:target_character.artist_skill
2164multiply = 10
}
2166multiply = local_control
2167add = prosperity
2168min = 1
}
}
}
2172custom_tooltip = depends_on_prosp_artist_skill_and_control_tt 获得的发展度取决于地点的控制力和繁荣度,以及艺术家的能力
C让我们的学者和艺术家从这些技术中学习。
2178change_societal_value = {
}
2179add_research_progress = research_progress_severe_bonus (10)
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